Beast of Burden - Character - Three


#30

@ Apt Pupil & Chico … Thank you:slight_smile: that will serve me good when i get down to texturing after this challenge.
Apt, thanks for that tut. will come in handy and Chico, thanks for the images on that texture chall. you’re really good at that stuff :slight_smile:

For the better, my mood just got a huge leap upwards and I’m modeling like hell… I’m practically done with Bart II and will now get to model the contraption… have also consumed every last drop of alcohol in this place, so hopefully I’ll be able to pull this challenge off :smiley: HAHA

Aiit… what I want from you is:
What shall I do with his armour… it’s NOT finished, that’s prolly the only thing left… well, apart from some tweaking ofcourse.
I thought about padding it like the first one, but it didn’t come out any good. :confused:

C&C… now now now :slight_smile:

Here’s the latest render… legs a bit better… also rounded off the toes on his hind legs.


#31

DOes he need armour.? Sorry I havent read though alot of your posts
What about a weird, twisted harness that is choking the hell out of him and has done for many years.?

But back to armour, you may want to pad up some armour around his neck as is he needs armour he’ll use his horns for attacking so it woulf be important to protect his neck area and also his shoulders. On that note do you want to beef up the horns and tusks too.?

I honestly dont think he needa armour myself, if you were to sculpt up the body a bit more I think hed be pretty impressive on his own :stuck_out_tongue:

Keep it up, and have another beer for me


#32

Yeah, well, the whole idéa is that he should have some sort of armour… some sort of protection… by the way, you said that you wanted him a bit cuter? He’s gonna carry a whole cart of dead people, so that wouldn’t be a big “hit”… i think he should look a bit dark, a bit angry and well… furious as **** :slight_smile:

your ideas are really good… i’ll think a bit more about the climate he’ll be walking through and what sort of dangers there are.
thanks…

you guys are really inspiring me… inspierirng… isnp… inspiriating… inspirating… PIRATE!

BEER

:beer:


#33

So… now that i’ve been working on the contraption for some time, trying to figure out different ways of performing the task i want to portray… i’ve come out with this really rough… blob :slight_smile:

behold, the mighty contraption!


#34

HEH!

yo three, u wanna know what i think of ur post? well the guy he looks like hes… ok never mind maybe u dont wanna know what i think :smiley:

-peace


#35

yo 3, i wanted to post this earlyer like a week ago but i got tied up, anyways heres some front leg suggestions!

green arrow: the nails kinda just jut into the foot , try makeing a bit of a toe, i can see definiton there on the side of the foot, it kinda feels like it wants to have little toes, not very big :D,
purple lines: suggested wrinkles if u add toes
red: trouble spot, this part of the mesh looks really weird, it looks like u made a cube for his arm and just groved muslces in, it doesnt look like theyre under the skin stretching it, it looks like there kinda thrown in
teal lines: suggested muscle structure, the top of the arm needs a bit more definition, not too much to change it from the rest of the model (smooth like), also with arms, the muscles flow into each other, for example: the upper arm comes down and around the elbow, and inside of the elbow, giveing that ‘bump’ muscles wrap and twist around bone and each other, u should twist the lower muslce around behinde the elbow spike while the upper arm muslce comes down infront
blue: that part of the mesh i couldnt figure out what to do, it looks wierd, i suggest putting a armor plate on it or somethign cool, like the bag hes got on the back leg, NICE touch :thumbsup:

anyways

if u have any questions feel free to post or send me an email, ill try to get back to u as quick as i can, email s probably the fastest way, well thats it, peace


#36

Hey Three

I have sort of an idea for your ball o ppl. you should make a perfect body, that you can cut up into different pieces. Like the limbs could be all mangled with flesh, muscle and bone showing. You can also wrap different clothing, and change the color of hair. With blood everywhere, be total morbid! it would look awesome.
it would suit your character.

if you have any questions feel free to email me…

baby dee :buttrock:


#37

Hey, if you wanted some kind of twisted cute thing going on, you could stick all of the bodies inside one of those churning kiddy vacum cleaners! You know the ones that make all the balls go around inside the plastic bubble? He could drag it behind him, and they could churn away, kind of like a manual/portable slurpee spinning thing.

Um… yeah.:hmm:

Hey look over there! runrunrunrunrun


#38

@ Twisted Imperia … Thank you … this is exactly what I want to hear… I suck att muscular structure. No crits make bad character :slight_smile:
I’ll get to work on that ASAP.

@ Baby Dee … yeah, that sounds nice :buttrock: as I just started out I don’t reaaally know where to begin or to go, i thought that I would make the bodies that are quite visible as single meshes and then model the less visible ones out from the ball. And I will do some flesh and a LOT of blood :slight_smile: maybe even dripping down to form a path behind him… all depends on how much time i get left.

@ Erliaz … LOL :smiley: That sounds like a god damn cool and “cute” idea :wink:
like the phrase “Churning kiddy vacuum cleaner”.


#39

Allrighty then!
I did an update of the front legs… I think it look a WHOLE lot better :smiley: changed the colour of his toenails as well… he’s cool you know, bart.


#40

The skin where the toes go in is still a bit messy/blocky. I’m thinking maybe you need to cut a few more edges in there to round them out a bit.

Oh, and he looks much better with the armour on! Great stuff, keep it coming.:smiley:


#41

Hi dude :smiley: I just posted at your thread.
hmm, maybe that’s why you posted here… ah well :slight_smile:
Yeah, I know about the “blockyness” of the toes, but they’re a REAL pain in the ass… <yawn> and I’m dead tired… just one more cigarette, then I’ll have to tuck myself in and read Terry Pratchetts’ Maskerade. Damn good book by the way :slight_smile:


#42

Weird coincidence actually, because I read your post after I’d posted to you!
If you need some help with those toey bits, let me know. I’m no expert (and let’s face it, I’m not really all that good either), but I might be able to help with those bits.

Or is it that you’re just being lazy? :stuck_out_tongue:

Ah Terry Pratchett… I’ve not read him for a while. Too busy reading stuff by R.A. Salvatore.


#43

Haha :smiley: Yeah, really damn weird.
I think I can manage the toes, I’m just being lazy :smiley: You have just met the absolute master of slackers in sweden :rolleyes:

R.A. Salvatore? Haven’t heard of him, what’s he written?


#44

yo 3 thats defenetly a step in the right direction, it still need s work tho, (check ur pm as well)
his elbow area needs work, its i think to big, i dont think it would bend too well, also the back legs look real skiny compared to the arms, witch is cool, kinda like a style :smiley:

so i dont know, i guess u could tone the arms down a bit, u can make the smaller but still musclular, like think about hot chicks, they have thin arms, but still muscle defiance :thumbsup:

anyways
ill see what i can do tonite to help yea

peace


#45

yo dont bother checkin pm i emailed u anyways i did this real quick example, ur on the right path, oh some other things to try;
try twisting muscles too, cause most of urs are pretty straight forward and linear to the arm.

anyways the picture i uploaded:
for the muscles stick to something more simular to human.
for the muscle that ends at the neck, have it flow right up the neck into the head. other thing is with muslces they dont end or just disapear either, sometimes they end into another muscle, going undneath or what ever. but the fact is they all gotta work together, and “flow”

sorry im not really good at this whole teacher thing, i know what i wanna say but i cant say it :smiley:

also the lower foot looks like its caved in on the outside. the inside looks ALOT better:thumbsup:

something i noticed this time is the foot is really square try putting an inside arc on it, like how our feet are. and for the out side its probably fine as it is but u could also so more of a human curve on it. just a suggestion.

the ohter thing i do when i model muscles is i look at mine and i feel around for where they go and look how they move and bulge when u rotate ur forearm, stuff like that, therse alot u can learn from your own body

heh anyways thats my crit hope this all helps someway or another :scream:

peace


#46

Okay, first of all, this is goin’ to hell! :smiley: My graphics card can’t handle this shit, so I bought a new one, I won’t even attempt to model more on this one until my new card arrives.
For those of you interested:
Creative 3DBlaster GeForce4 TI4400 128DDR DVI TV-out Retail… or some shit like that. A GF4 at least.

@ Twisted Imperia … lovely. That muscle definition at the top of his shoulder is just what I’ve been looking for, you know, when you see it it’s so damn clear :smiley:
Okay, I’ll get to work on that during the weekend if I get time… this will definitly be a time race at the end :smiley:

Take care dudes, and:

More beer to the people!


#47

Yeah, by the way, I thought I would post this one for you guys… I just got the 3D Studio MAX 5 Pre-Release… and man, this look really hot!
I see some bugs still, but when they’re fixed this will be hard as rock.
Global Lightning [named SunLight] makes some cool effects :smiley:

Take care, will prolly sit and just stare at this baby for some time now :wink:

Cheers
:beer:


#48

Sorry guys, I will not have enough time to finish this one off :frowning: sucks, I know… but I’ll get back to my ordinary job on monday, and this weekend will be spent downloading stuff for my computer. I got a GeForce4 TI4400 a couple of days ago, as well as 2 new harddrives, and I can’t seem to get the c-dilla to work properly. and well, that makes it 1 day to get 3dsmax to work properly and as well finish off my beast, it won’t work.
Hopefully I’ll get enough time left to finish it in the WIP-section, but not here. Sadly enough.

Good luck to the rest of you, and I hope to be back for the next contest, and FINISH it :slight_smile:

Take care, and thanks for the good c&c and for cheering me on.

:thumbsup:

/3 … without a sound


#49

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