Beast of Burden - Character - Three


#24

AAAARGH!
Man, am I totally fired up today.
Day starts with a ****ing bill for “damages to apartment”… WHAT ****ING DAMAGE?! A total of 5020 crowns, that’s about 500 american bucks.
after that a ing total rainstorm comes crashing down and soaked half of my livingroom [including a very nice couch i love]
day continues… i get down to the local store to get some cigarettes, got the cigarettes, got into my 7500 dollar BMW 325i… and BONK! A stupid mother
er runs his god damn bicykle right into the side of the car! AND I WERE STANDING STILL!
Got out, yelled him up and kicked his bike a couple of times until i kicked one of the pedals off.
Got into car again [lucky for me not much of a scratch, but hey, I was angry from the start]… drove home, just to discover that the rainstorm had brought down a huge ****ing pile of dirt over my grandmothers lawn… and WHO do you think have to spend a whole weekend cleaning that up? That’s right, ME! Me, baby! ME!

And on top of all this, i found a letter from my ex girlfriend which completely took me down… and now… I can’t figure out TexPorter and I’m growing really, REALLY angry… the day can’t get much worse than this… maybe if a ****ing airplane crashed into my room this instant, or maybe that’d be a relief.

Is TexPorter supposed to look like this? Anyone care to fill me in how to use the ****er?

(by the way, sorry for my bad tongue, it’s just been one of those days you want to rip your head off and shove it up your own ass.)


#25

Whoa! Easy there Three! Eaaassssy.

Use that anger. Make some cool vicious looking models. I’ve had days like that as well. Yikes.
:eek:

Texporter often comes out like that. I’m still figuring it out myself, so you’re not alone! The model is coming along great. A nice hard edge to that cartoony look. I like! :smiley:

Keep your cool and model your guts out…

(By the way, it’s probably best not to take your anger out on other peoples property. Leave that to lawyers!)


#26

Erilaz, welllll… it kind of just came out… you know… I’m still furious about that beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep… he actually ran his bike into my car on purpose. I were standing still waiting to get off the road, and I was well past the zebra crossing and he ran his bike into the side of my car… he thought i were standing to close to the crossing. stupid man couldn’t turn his bike i guess… older dude as well… get so angry about that stuff… and well, i’ve really got a damn bad day.

as eddie murphy said: “I think I need a hug.”

my polycount is getting to large for my videocard… will have to buy a new one… <sobsob>


#27

I am surprised after having a day like that, you are still sober:beer:

Ouf, what a horrible day!! I agree with erilaz, use that anger to your advantage!! model the hell out your beast

(Hey, if you are looking to buy a new video card, don’t bother with anything that doesn’t have the brand Geforce somewhere in it;) I have one, and I am totally happy with it)


#28

To use textporter well you need to have really good mapping skills in the first place.

You should divide up you charater into material IDs (legs, arms, chest etc) and map them individualy with different UVWMAps. then use Textporter to export those maps out. you can check with a UVW Unwrap to see what the mesh is looking like.

I dont have much time to go into detail but I hope that helps also have you done any tuts at their site.? I havent so I dont know if they are anygood, but its worth a shot.

I think I went on a bit of speel about this in a former thread ages ago. CHeck it out and see if theres anymore info there.

Anyway great model, though I liked the first pic best, hes alot cuter there.


#29

uhhmmm, actually, I entered a contest just last month, and I learned how to unwrap my model. I wrote the steps down for someone else, but maybe you might find it interesting for either now or in the future. Here:

This is the tutorial that will be used as a bases for my additions. He forgot to write some valuable points:

http://www.planetquake.com/polycount/cottages/pixelated/tut02.shtml

Step 1# Before you follow that tutorial, you have to first select all your faces on your model you are about to texture. Then leave them selected and apply a frontal uvw map. Create this map in the front view port, make your UVW modifier active, then in the alignment section of the UVW modifier, press on “Fit” and then on “View Alignment.”

Step 2# then apply your unwrap. Press on the edit button, and when the screen pops up, don’t scroll in (don’t touch your scrolling thing on your wheel mouse) or zoom in on your picture. Select all the vertex’s you see there and scale them down until they are just one pixel, i.e. The only thing you should see after this is one “red” pixel in that unwrap modifier. Move that pixel to a corner of your window, somewhere off to the side.

Step 3# - Collapse the Stack - Only an edit mesh should be left.

Step 4# - Now you can begin to follow the tutorial. Start with your easiest thing, maybe your chest area. Select the faces on the front of your chest, leave the selection active, apply a Frontal UVW Map, do the same thing I said before and in that order (fit, view align). And then apply your unwrap.

Step 5# - This time, in the unwrap, feel free to move, or zoom in as much as you want. It might be easier at this point if you followed the - apply a checkered pattern - from the tutorial so you can see what you are doing and how every time you move a vertex, it changes in the view port. Once you get everything moderatly even looking, select all the vertices in the unwrap, and again, move it off to the side somewhere far away.

Step 6# - Collapse the stack -

Step 7# Repeat

If you ever want to see how it’s going, just don’t select any faces and add an Unwrap modier (without a UVW map) and you will now see your little pixel from the first few steps, as well as your chest part that you moved to the side somewhere. After you have gotten your visual confirmation that everything is working, delete that unwrap modiefier and continue on with the previous steps I told you (select faces, apply UVW planar map, then unwrap).

Also note, always keep the UVW Map channel as number 1.

Well, I hope this works. Unwrap is almost impossible to figure out on ones own. Even the 3dmax tutorial in the help menu is wrong #$%##. Anyways, it should prove as an interesting read.

Later


#30

@ Apt Pupil & Chico … Thank you:slight_smile: that will serve me good when i get down to texturing after this challenge.
Apt, thanks for that tut. will come in handy and Chico, thanks for the images on that texture chall. you’re really good at that stuff :slight_smile:

For the better, my mood just got a huge leap upwards and I’m modeling like hell… I’m practically done with Bart II and will now get to model the contraption… have also consumed every last drop of alcohol in this place, so hopefully I’ll be able to pull this challenge off :smiley: HAHA

Aiit… what I want from you is:
What shall I do with his armour… it’s NOT finished, that’s prolly the only thing left… well, apart from some tweaking ofcourse.
I thought about padding it like the first one, but it didn’t come out any good. :confused:

C&C… now now now :slight_smile:

Here’s the latest render… legs a bit better… also rounded off the toes on his hind legs.


#31

DOes he need armour.? Sorry I havent read though alot of your posts
What about a weird, twisted harness that is choking the hell out of him and has done for many years.?

But back to armour, you may want to pad up some armour around his neck as is he needs armour he’ll use his horns for attacking so it woulf be important to protect his neck area and also his shoulders. On that note do you want to beef up the horns and tusks too.?

I honestly dont think he needa armour myself, if you were to sculpt up the body a bit more I think hed be pretty impressive on his own :stuck_out_tongue:

Keep it up, and have another beer for me


#32

Yeah, well, the whole idéa is that he should have some sort of armour… some sort of protection… by the way, you said that you wanted him a bit cuter? He’s gonna carry a whole cart of dead people, so that wouldn’t be a big “hit”… i think he should look a bit dark, a bit angry and well… furious as **** :slight_smile:

your ideas are really good… i’ll think a bit more about the climate he’ll be walking through and what sort of dangers there are.
thanks…

you guys are really inspiring me… inspierirng… isnp… inspiriating… inspirating… PIRATE!

BEER

:beer:


#33

So… now that i’ve been working on the contraption for some time, trying to figure out different ways of performing the task i want to portray… i’ve come out with this really rough… blob :slight_smile:

behold, the mighty contraption!


#34

HEH!

yo three, u wanna know what i think of ur post? well the guy he looks like hes… ok never mind maybe u dont wanna know what i think :smiley:

-peace


#35

yo 3, i wanted to post this earlyer like a week ago but i got tied up, anyways heres some front leg suggestions!

green arrow: the nails kinda just jut into the foot , try makeing a bit of a toe, i can see definiton there on the side of the foot, it kinda feels like it wants to have little toes, not very big :D,
purple lines: suggested wrinkles if u add toes
red: trouble spot, this part of the mesh looks really weird, it looks like u made a cube for his arm and just groved muslces in, it doesnt look like theyre under the skin stretching it, it looks like there kinda thrown in
teal lines: suggested muscle structure, the top of the arm needs a bit more definition, not too much to change it from the rest of the model (smooth like), also with arms, the muscles flow into each other, for example: the upper arm comes down and around the elbow, and inside of the elbow, giveing that ‘bump’ muscles wrap and twist around bone and each other, u should twist the lower muslce around behinde the elbow spike while the upper arm muslce comes down infront
blue: that part of the mesh i couldnt figure out what to do, it looks wierd, i suggest putting a armor plate on it or somethign cool, like the bag hes got on the back leg, NICE touch :thumbsup:

anyways

if u have any questions feel free to post or send me an email, ill try to get back to u as quick as i can, email s probably the fastest way, well thats it, peace


#36

Hey Three

I have sort of an idea for your ball o ppl. you should make a perfect body, that you can cut up into different pieces. Like the limbs could be all mangled with flesh, muscle and bone showing. You can also wrap different clothing, and change the color of hair. With blood everywhere, be total morbid! it would look awesome.
it would suit your character.

if you have any questions feel free to email me…

baby dee :buttrock:


#37

Hey, if you wanted some kind of twisted cute thing going on, you could stick all of the bodies inside one of those churning kiddy vacum cleaners! You know the ones that make all the balls go around inside the plastic bubble? He could drag it behind him, and they could churn away, kind of like a manual/portable slurpee spinning thing.

Um… yeah.:hmm:

Hey look over there! runrunrunrunrun


#38

@ Twisted Imperia … Thank you … this is exactly what I want to hear… I suck att muscular structure. No crits make bad character :slight_smile:
I’ll get to work on that ASAP.

@ Baby Dee … yeah, that sounds nice :buttrock: as I just started out I don’t reaaally know where to begin or to go, i thought that I would make the bodies that are quite visible as single meshes and then model the less visible ones out from the ball. And I will do some flesh and a LOT of blood :slight_smile: maybe even dripping down to form a path behind him… all depends on how much time i get left.

@ Erliaz … LOL :smiley: That sounds like a god damn cool and “cute” idea :wink:
like the phrase “Churning kiddy vacuum cleaner”.


#39

Allrighty then!
I did an update of the front legs… I think it look a WHOLE lot better :smiley: changed the colour of his toenails as well… he’s cool you know, bart.


#40

The skin where the toes go in is still a bit messy/blocky. I’m thinking maybe you need to cut a few more edges in there to round them out a bit.

Oh, and he looks much better with the armour on! Great stuff, keep it coming.:smiley:


#41

Hi dude :smiley: I just posted at your thread.
hmm, maybe that’s why you posted here… ah well :slight_smile:
Yeah, I know about the “blockyness” of the toes, but they’re a REAL pain in the ass… <yawn> and I’m dead tired… just one more cigarette, then I’ll have to tuck myself in and read Terry Pratchetts’ Maskerade. Damn good book by the way :slight_smile:


#42

Weird coincidence actually, because I read your post after I’d posted to you!
If you need some help with those toey bits, let me know. I’m no expert (and let’s face it, I’m not really all that good either), but I might be able to help with those bits.

Or is it that you’re just being lazy? :stuck_out_tongue:

Ah Terry Pratchett… I’ve not read him for a while. Too busy reading stuff by R.A. Salvatore.


#43

Haha :smiley: Yeah, really damn weird.
I think I can manage the toes, I’m just being lazy :smiley: You have just met the absolute master of slackers in sweden :rolleyes:

R.A. Salvatore? Haven’t heard of him, what’s he written?