beast of burden - character - the chad


#12

this is the leg i started it needs some work and i have been busy with other stuff
and critique would be apreciated


#13


#14

The legs are really starting to look awesome. I love the little folds you added just above the heel. That’s such a nice little touch. :thumbsup:


#15

damn u chad man! ur goin down! heh!

sorry this is a bit late, but for muscle structure, what i used was kinda a mix between human legs, and lion, because i worked on the griffon last challange i used alot of that knolledge the rest i kinda just made up :smiley: but it works eh

umm yea man ur hind quarters there are lookin pretty damn spiffy, witch means i have to step up my progress :smiley:

good luck


#16


Im having trouble with the arm.I cant seem to get it to look right were it attaches to the body. It doesnt flow right.
any suggestions would be appreciated.
thnx


#17

Maybe try making more of a curve where it meets the body, or a little shoulder. Looks good by the way.:thumbsup:


#18

ahh chad, yes the arm doesnt attach very well, ive had this same problem when i started my character, i ened up starting again witch isnt the best advice heh, but i had the same problem with the griffon too, its hard to get that front arm to attach, right now it looks like it just sinks into the skin, u have to have the muslces from the chest and sholders form into the arm connection, u really ahve to get under the skin and make the muscles work for u, take a look at how certain animals are, like horses, lions :smiley: humans anything, ull get some ideas. try modeling his sholder blades figure out where tehy are and go from there, gl :smiley:
peace


#19

I think the arms are too far forward on the chest. Try moving them out to the sides and closer to the back/spine. that might help tie them in a bit more.


#20

this Zro-1 character is a smart person. I totally agree. plus you should add a laser cannon.

–opiate


#21

if something goes wrong, you can allways resort to laser cannons… or beer :smiley: :beer:


#22

I agree with Zro too, bring the arms up and out more twords the spine. Also add sholder blades and possibly a rib cage for more detail. What you might want to do is sketch out your characters muslce and or bone sturcture(s), this might help a bit more.

On another note, Chad (great name by the way!), better watch out people might think your me… >click< :stuck_out_tongue:


#23


this is the arm somewhat fixed im doing shoulder muscles next


#24

Hey hey!

Looking good chad 'ol boy. The arms looking better how it attaches.

The only critique i could think of is that the knee is a little too round… I think it needs just a bit of varience in it. Feel your knee, you’ll know what i mean :slight_smile: Other than that its looking great man!

Lata


#25


just a update of the inside of the arms


#26


just a head update.sorry it took so long but i went to the warped tour
PUNK ROCK RULES!!!:beer: :beer:


#27

This is looking terrific! Great work so far. :thumbsup:


#28


just a muzzle update and yeah we have nostrils
whew he can breath:bounce: :thumbsup:


#29

ps i feel lonely no one posts on mine.
it would be nice if i got more posts to let me no how im doing and get critique
even a hi would be nice
wooo what a whinny rant sorry folks.
tnx:hmm:


#30

the model is coming along very nicely…the only comment I have is he seems alittle off balance like he will fall forward…but otherwise looking great!


#31

hey this looks really good. you might want to add some muscle definition on the neck part, the whole character has a hint of muscle definition except the neck. looks really good so far, keep it up!!!