Beast of Burden - Character - swag


#60

my bob-master will come soon :slight_smile:


#61

VERY NICE!!
(I still think the feet are a little flat though :shrug: )
The engine is perfect :buttrock: Great job!


#62

@pit its a Plattfuss BOB i have turn it a little bigger but its looks flat but i think it was funny


#63

LOL - OK - That´ll do as explanation!


#64

Mmmmmmmmmmmh…Yes , i like ur bob for sure…only one thing…i feel like ur beast need something like…ummmm…arms…or similar…anyway ,really good job!:thumbsup:


#65

Looking sweet swag. I can’t wait to see the driver. Nice stuff so far.


#66

@ -OZ- thanks - no arms … he has a long tail for balancing - i think it works and i like it - with arms he become a dino character and i wont go for dino style

@ZrO-1 yes the master :slight_smile: i will do it this night so i can fix tomorrow some problems and set the rendering


#67

final - i will render some more but its time i think:)


#68

here is a better one - i hope u like it :rolleyes:

here is the final 130k


#69

hey guys come on - u dont like it?


#70

Argh, another cool one I missed…I think it’s great, I bet everyone’s just sleeping or dead or something after the challenge :smiley:

Really dig the designs, and well done… :thumbsup:


#71

Great final renderings - i esp. like the colorscheme on the last one - very nice indeed! Hope to see you on the next challenge!


#72

Excellent job swag. I like the driver a lot. You did a really fantastic job. The last two renderings look really awesome.
Great work! (now I’m off to work.) :applause: :thumbsup: :applause:


#73

This turned out very well!:thumbsup:

That power unit is great. A cool matching to the beast and master!:smiley:


#74

Thanks guys :bounce:

here the othe side


#75

i miss the voting


#76

Hmmm…

Well, basically I think that the one thing you really need to work on most is your attention to detail. You need to include a lot more detail in your concept, as well as your model :slight_smile:

Looking at your character especially, the lack of detail really sticks out - detail, for me, is the thing that makes things believable. Look at the world around you, and you will see it is cluttered with an amazing amount of small things - you need to incorporate this into your work in order to make people believe your characters and creations.

I think that the stage where your model is right now is a good start, but it needs a fair amount of refining, plau the addition of detail.
Detail is particularly important in defining the culture where this beast would come from - by including unusual clothing, trinkets, any kind of marking or writing - things like this will give the viewer a sense of where this creature has been and where it is going.

Your modelling skills also need to be practised a little more - I get the sense that you are fairly new to 3D, as there seems to be a slightly awkward feeling to your model.
Some of the polys look a bit strange - parts here and there need to be refined a little more.

But otherwise, as I said, this had lots of potential - it just needs some more work :slight_smile:
Some textures would look great too :wink:


#77

Leigh :stuck_out_tongue: u really hard with me but thx i like a truly crit


#78

Right done!
Note that for the animation quality you should model the beast tail in differents part!

Regards


#79

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