Beast of Burden - Character - Steve Warner


#21

I’d like to place an order for 2 BC-2000’s please. If there is an upgrade price from the BC - 1000 let me know, as I’ve found it to be a valuable machine.


#22

Hey Mr. W, that foot is looking cool. I think it fits really well with the style you’ve modeled the face in.
The body shots of the beast all look good. I’d say you are definetly on the right track with this BoB.


#23

Hey guys, thanks for the encouragement!

Gabe and Eugeny, your modeling skills are something that I aspire towards. I hold you both in high regards. :bowdown:

ZrO-1, my girlfriend called this morning and said she killed something in her art gallery that looks an awful lot like your BOB… :argh: Your challenge makes me smile as much as it makes my skin crawl…

Flypaper, since you acted during our special offer, you’ll not only be upgraded from your classic BC-1000 at a low introductory rate, but you’ll also recieve the complete accessory kit at no extra charge. :slight_smile:

Oh, man, I’ve seen way too much late night TV. :rolleyes:

More updates on the way. Thanks again for the comments, guys.

Steve


#24

I really like teh wrinkly details in the feet. I hope you’re gonna add some of that to the head and necks areas?


#25

Good idea, Cman! :thumbsup: I’m just about finished with the legs. Then I need to detail the chest between the arms and add detail to the area around the eyes. Adding the wrinkles to the feet was just an experiment, but it was fun. Adding them to the rest of the body is an excellent idea!

In an unreleated note, I just went to Target to purchase a new showerhead. Yes, I do lead an exciting and dangerous life. Anyway, I sign the VISA receipt and the register guy says, “Happy showering, or whatever you’re going to do.” :curious: Is that normal?

Steve


#26

Hmmmm, it must be an Arizona thing. “happy showering”? is that like happy trails? :stuck_out_tongue: LOL just kidding man.

You have a lot of bugs that look like my beast huh? First one out of your sink, and then your GF sees one in her studio. I’d love it if you could get a photo of the bug if you see annother one. I sort of made up my beast from my imagination, but seeing a pic of a real-lifeI[/I] version might give me some more ideas for details :wink:


#27

Ahhh, nothing like being up with the diehards at 3:30am…

I got the leg detailed and attached to the rest of the body. Did some test renders. The back of the legs definitely need work still. And God willing, I’ll have time to add wrinkles to the rest of the body as per Cman’s tip. Also, where the leg attaches to the body looks weird. And the eyes, of course, need work.

This is where the crits and comments come in handy, so please keep them coming! :slight_smile:

Thanks,

Steve


#28

hey im glad im not the only one up, heehee. thats comming along really good. i like the look as well as the shapre of the head.here are some things that might be of help.the character needs to be balaced more,like there is too much weight in the front(maybe give the back an arch, or maybe bend the knees and shift teh body back a tad. um maybe exxagerate the wrists more, bend them down more and make the wrist bone more aparrent, like his arms look like they are floating up kinda, and the detail, jesus, if you can get to the detail at the end like you did on the feet this is gonna look really really strong(as in good). hey i hope i dont sound like im being a little bitch i just really wanna see this thing turn out by adding my 2 cents. its a frickin kick ass model and i cant wait to see more:) :slight_smile:


#29

Now u mast give the same details to the arms, looks great :thumbsup:


#30

First let me say that this is really coming along well. I have a few suggestions/crits for you:

The fingers look to square, I think making them more round and thinner/bonier would look good.
I think you need deeper & sharper folds/wrinkles around where the back legs meet the hips.
From the full profile the beast looks like it’s leaning too far foreward, but you can counteract that by making sure any burden stuff that will be on the beast is placed above or behind the back legs. Also if you’re going to have it pulling something have the harness conect to the beast like a backpack around the arms. Those two things would explain why it’s leaning forward without having to mess with the beast itself.


#31

Thanks for the pointers, guys! A couple of notes:

If I’m able to get the character done before the challenge ends, I will have him hauling the waste containment unit shown in my sketches. I’ve never rigged a character in Lightwave (or any other app for that matter) so I’m attempting to model the character in his final pose. I found out after I had started modeling that a better approach would be to create the character in a neutral position and then pose him after the bones were in place. Doh!

@ tubby, you’re absolutely right about the arms. They do look like they’re floating up. Nice call on that one! I’ll work on repositioning them and making the bone structure more apparant. I’m confused, though, about your comments on repositioning/balancing the body. His back does have an arch in it… Can you expound on your thoughts on this? Thanks! And don’t worry about sounding critical. When you work on something so closely, it’s hard to be really objective. A fresh set of eyes is just what I need to make this model successful. :slight_smile:

@ Eugeny, Thanks! Details are in the works.

@ ZrO-1, ooohh, you got me! The fingers were originally quads that I extended out. That’s why they look boxy. I like the bony fingers idea. That will also give me the opportunity to add more details. :slight_smile: With regards to the back legs, are you suggesting wrinkles towards the front of the legs, or towards the back? Or both? The BOB will be hauling something, but I also plan on adding some grass to have him chew on. That’s another reason he’s leaning forward so much.

Thanks for the crits and comments, guys! I really do appreciate it! Please don’t hesitate to offer more advice. :slight_smile:

Steve


#32

as soon as i sent the reply i realized that your character is just positioned to be pulling something. i just though from an idle pose that the character was leaning too far forward, but if he is gonna have wieght in the back from whatever he is gonna be towing then it looks just right, sorry for the mixup. hope i did more good than i did damage, heehee. well i cant wait to see an update of this character, let us see more!!


#33

Ah! Gotcha. :slight_smile: No worries. No damage done. Thanks for the clarification!

Steve


#34

Worked on the backside today… Hope to tackle the arm re-do tomorrow. Thank goodness it’s slow at work…

As I mentioned before, this is the time where crits are the most useful. Any thoughts are welcome!

TIA,

Steve


#35

Steeeeve!!! Great Concept and Great Model MAN!!! :applause: :applause: :applause:

You Got My Vote!!!

:thumbsup:


#36

Daxx, thanks for the nice comments! I’ve still got a long way to go. You’ve got a great model going yourself!

I’m Hoping I’ll be able to dedicate some solid time this weekend so I can get closer to being “done.” But I’m making progress.

Ok, I rebuilt the hand from the ground up today. Added veins, which I think looks cool. :slight_smile: I’m still working to pose the hand, then I’ll add it back to the arm and rework the arms so they don’t look like they’re floating. Here’s an animated .gif file showing the work on the hand.

Crits? Comments? Thanks!


#37

And now it’s attached to the arm.


#38

Ok. I reattached everything, tweaked the body a bit more, and sculpted the eyelids to cover the eyes and give him a tired look. I then posed the hands a bit. Still need a little work there. I’d like to detail the head a bit more, but we’re running down on time and I need to get cranking on the contraption to make this WIP abide by the rules. So for now, let’s say the character is done.

Crits? Comments? I appreciate your input!


#39

Working on the waste containment system…


#40

Breathtaking modeling. I like esoecially the blood vines on he’s hands, that’s really top notcha. When are you going to make the contraption, time is of the essence ya know :stuck_out_tongue: . Gimme so mo :buttrock: .