Here is my beast.
There is a lot of tweek for me to make but i think that this shy creature of the dark healm is ready to know the outter world. :drool:
Here is my beast.
There is a lot of tweek for me to make but i think that this shy creature of the dark healm is ready to know the outter world. :drool:
looks great! I like the really intense curve of the back. Only thing i can think of is that his weight distribution is off, (if that is his resting pose) It might look like he is going to fall forward. Maybe try moving his front hooves forward a bit…
Hey Crode, now that you’ve said I think that it is a little out of it’s center. I’ll try to fix it.
Thanks for the support.
Hey, tnx for the reply on my thread! Alright, it said you are looking for crits… My biggest suggestion is to find some type of book on animals or reference from the Net to see how the muscle and bone structures are, then start your modeling from that taking piece you like from each, Also, go into detail with that face, if you notice, many people start with the face before they move, it sort of gives the character the personality, as well as if you have a great face to work with, you wont get bored with the piece, and want to make it badass! Once proportions are set, go into detailing. You so far have a great start to your character. Keep the updates coming, and I hope I helped in anyway possible… good work… :buttrock:
TheSEL
OK, as far as a crit goes I think you should try making the angles and ridges sharper and tighter on the head, back and tail. and keep them soft on the chest, stomach, and legs. That will help add some variation to the skin thickness and should look pretty good.
tnkx for everything, i love the design, the proportions too, great start, i just have a tip for you, try to give a lot of attention with the details, your beast is heavy and you can use it to create soem folded parts of the skin, and in the joints like the knee, keep going because the design is amazing, i love the horns and the mass.
tnkx again my friend
keep in touch!
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