Beast of Burden - character - sandpiper


#21

Ok i did a pretty extensive search and there are few tutorials that actually step you though the basics. Im not sure how easy this one is to follow but its at least has proper pictures. Its for max believe not sure which version. Try it out, you might find out a better way to rig yourself after you learn the basics

http://www.3dluvr.com/content/artz/3dsmax/std/advik1.php

edit: I checked out that link the other guy posted seems pretty decent. start with that one


#22

Back from Siggraph and now have some changes that I can post. I started the head and I know it still definitely has some areas that need work and much more detail, but I needed to get a progress model up. Please comment on whatever…not sure if I will finish by deadline, but you never know…


#23

here’s the whole thing together, unattached of course


#24

aaaany comments out there??? Please help fellas! I can’t learn without input…anything, I’m dying here…:smiley:


#25

Ok, here’s an update…pleeease comment…I know I probably won’t finish in time for the deadline, but any comments are good. Keep in mind that all the parts are still separate. I need to weld them together after I get the general body parts done. The hind leg reaper is just a place holder for now…I still have a lot of muscle detail to fix in the arms and legs and body. :applause:


#26

Hey sandpiper, you’re doing a great job. The modeling looks to be coming out very well. I don’t have any crits on your workmanship so far, I do however have a comment. But it’s more of a personal thing so don’t take it as anything more than a suggestion:
In your profile sketch the eyes looked like they would be forward-facing, but in the model they are more side-facing. I think the forward-facing eyes would add a sence of intelegence that your BoB seemed to have in the initial sketch.

Just my 2 cents :shrug:


#27

Ah yes, good catch there. That would help it out immensely. I was wondering what it was about the head that was just “off”. I appreciate the effort to comment btw. It’s hard to get good critiques when there are so many entries to go through! :slight_smile:


#28

i think it’s looking good–his hands and feet look like they’re wearing mittens or something…i would like to see the bone structure under the skin where the reapers grow out of…unless of course you wanted them to be like mittens…good job!
(bones, tendons, muscles: oh my!)

‘hello’:wip:


#29

I agree with big fat clown. It looks like the claws as a whole just haven’t been developed yet. There is so much to consider when you start to model these things. I know I am dealing with the same thing. Also, I can’t wait to see what this beast’s burden will be. Keep us updated because I can’t wait to see it.!!:bounce:

Your beast is rocken…it looks great :drumrock:


#30

lil’ views of the head, worked on the eye area…mouth needs work as well as the top of the head stuff:wip:


#31

Here’s my final beast. Finished it a while back, but just forgot to post the final image. I ran out of time to officially enter the challenge. How sad eh?


#32

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