Beast of Burden - Character - Pit


#96

Brilliant Pit. Brill-i-ant. I mean that. Your work is great. :thumbsup:

Just keeps getting better. Those buckles, and the build up of stuff is going so well! :smiley:


#97

Oh and Pit, just to add to the burden insanity, I really, really, really want you to add a kitchen sink.

It’s only right, after all.:smiley:


#98

Thank you all for comments:) It´s great encouragement for me!
I´m running out of time here - panic!!! - got a lot of other stuff to attend to at the moment:D so I really need some c+c here to speed things up a little. Damn - i wanna finish this!


#99

Okay! Crits for you, just because I’m nice! :stuck_out_tongue:

I’m not sure the bump on the flag works. I think it would be fine without it. Or maybe lessen it.

Personally, I don’t think chains that are circular really work. that’s just me though. Maybe more of a chain-like shape on the links.

That’s all. Really. The rest is perfect.

And where’s my kitchen sink?!!!


#100

@erilaz: - i´m working on it - no sweat, but mind you that is an complex object - so you´ll have to be a little patient. :wink: Ok? Thanks for c+c - u seem to be the only one looking at my BoB! - the bump on the flag will be replaced, but i guess i won´t find time to change the chains!!

ok - here´s a closeup on the BoB


#101

added more stuff on top …


#102

Hey, no pressure on the sink! You take your time (well, in the little time we all have left!).:smiley:

I don’t care if I’m your only contributor at the moment! Your model rocks!:wavey:


#103

Thanks erilaz - You keep me going!!!


#104

wau - thats great - the bird is very nice - how u make the feather of the bird (cinema)


#105

Thanks swag - the feathers are made with Hair Department and Solid Spline. The trick is to delete the geometry that hair department produces-> but keep the splines -> and drop a solid spline tag on them with your preffered thickness-> now it´s a post thingie and will occur at rendertime! That´s all!


#106

I still like this one!..
very bizarre Mr.Pit!..
great work…:thumbsup:


#107

PIT! U ARE THE CRAZY GOD OF ODD DETAILS!!!:love: AbsolutE LOve!!!:wavey:


#108

detail are fabulous i love to take the time and watch all the detail on an image so with yours iam haapy ,nice one

and oh your modelling is excellent:bounce: :bounce:


#109

I thank all of you - it means a lot!!
I would have liked to model much more detail into this one but heck -> next time!! It´s been great fun though!
@erilaz: Sorry, no kitchen sink! :thumbsdow
OK - will try to finish some decent renders…


#110

LOL! No probs Pit, it’s your model, not minel!!!:smiley:

And it looks great by the way! Can’t wait for the final renders. Are you still putting in the salesperson?


#111

he pit, der letzte render gefällt mir seeeehr gut!! echt spitze! ich liebe die tausend details die du da gemodelt hast. man merkt halt dass du auch sehr viel zeit da reingesteckt hast. also gibts dafür von mir ein paar :thumbsup: :thumbsup: :thumbsup:


#112

@ erilaz: no salesperson due to lack of time, but watch out for him, he might just occur in another forum at a later point -> will finish the model!

@derwolpertinger: Thanks mate!

I´m trying out different light setups and they all suck - major:annoyed:
These are the times where you really are told that you are a newbie!!!
Be prepared for some crap renders - i´m frustrated!


#113

… as far as i get with this one.


#114

last…

For a closer look on details you´d have to visit the previous pages. Thanx.

So:
Thank you all for crits and comments along the way…it´s been fun!


#115

he pit schaut super aus-hab ich ja auch schon gesagt. :smiley: nur mir fällt auf dass in den letzten 2 bilder fast gar keine schatten zu sehen sind. versuch die doch etwas zu verstärken, da das dem bild mehr tiefe verleihen würde. wenn du mit multipass gerendert hast kannste ja einfach ne tonwertkorrektur der schattenebene in PS machen.