Beast of Burden - Character - Pearson


#21

Hey Pearson! I’ve been looking for your model. Looking good so far. Lookin forward to seeing what you’re up to with this. Great that you can keep the head like the sketch. I can’t offer any ideas on the body. Sorry! You’ve probably made changes by now anyways.
:beer:


#22

Sorry guys! I didn’t mean to leave this thread for so long, but work has been pretty hectic. Milestones always mean frantic cludges that take a few days to repair after the fact. [sigh]

Anyway, this weekend I did do a little work on this. Still not happy with it; every cool idea I try to put in here doesn’t end up anywhere close to as cool as I wanted it to.

Should I keep the ridge on his back? Any suggestions on how this could suck less? I think it needs some bump mapping and basic colors.

@My Fault - Thanks for the advice! I tried to make his legs look more like a crocodile, but they didn’t really turn out. Probably scrap them and build new ones.

@Icecube - Agradeco seu apoio! Espero que minha obra sai tao bom quanto seu! Sou daqui mesmo, mas morava na Bahia uns anos. Ja faz mais de 10 anos…puxa!:surprised Quasi nao consigo falar por falta de pratica!

@Halsu - Yeah, I need to make the body look like it belongs with the head…those dangly things should definitely have some influence. Thanks!

@Gamoron - Thanks for the kind words! Wow, you really had to go digging to find my thread; it was on page 6 or so! :eek: Thanks for resurrecting it! :smiley:


#23

Here’s the body pics:


#24

It very much reminds me of this lowpoly model I did recently. Cool character.


#25

@lonewolf - Cool model! I think the similarity is in the shape of the top of the mouth, mostly. I didn’t steal that from you, though, I…uh, “borrowed” it from Ambient-Whisper’s tutorial guy. Like that’s any better! :rolleyes: :smiley: I’m glad you think he’s a cool character!

Well, I was trying to render out some pics to show off the bumpmap textures I just made, but Maya keeps crashing. Stupid unsupported video card.

Sooooo, I did a screen capture instead to show a bit of the new changes to the geometry. This is the unsmoothed model.

BTW, this is my entire screen. I didn’t crop it or anything. I really like this about Maya; I can turn off the title bar even! Sweet! All my menus pop up around where ever my mouse pointer is when I press the space bar.

Does anybody else run Maya like this? Everybody I’ve seen has all this junk on their screen that they don’t need. Of course the real productivity booster for me is the PA style Marking Menus! :love: (not as good as the real PA Marking Menus, though) That and custom MEL scripts tied to hotkeys. Makes it impossible to work on anybody else’s machine, though. And if my userPrefs ever get hosed I’m dead :surprised (which is why I have them backed up, or course) :stuck_out_tongue:


#26

Well, here are the final images. Not really happy with how this turned out, but at least it’s done. :shrug:


And a little closer:


#27

Pearson I only see broken links…


#28

Sorry! #@$ Geocities! It should be good now?


#29

Yap, and I love that face!!


#30

Thanks, Artifex! The head is the part I’m the happiest with. I really wanted to do a much more detailed version (creases, scars, etc.) but…

Thanks for the support!


#31

I also love your style, clean shape and good looking bi-beast, I hope to see you in the next challenge:wip: :thumbsup:


#32

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.