Here are a few renders of progress, but I haven’t included the burden. I am far from finished, but this is where I am right now. Suggestions anyone? The hands are quite a bit different now although not finished. I will probably add quite a bit more detail. Sorry it took so long to post, it has been storming around here, so I haven’t turned on my computer for 2 days. 
Beast of Burden - Character or contraption - KnightWhitie
Well Guys, this is where it all starts. I am really looking for criticism, so please have at it. I am still not nearly finished, so go easy. I will be adding a midevil wagon on the back that will some how tie in with the theme. I know my last post was weak, but please tell me what you think of this one.
KnightWhitie,
This looks so fantastic! The design is top notch and the character is well proportioned, giving him a great sense of balance and weight. His clothing looks great, and he’s oozing attitude.
I only have a couple of crits. Really this is a comment, but I don’t really like the new hands as much as the old. The old hands had an elegance and power to them. The new ones seem oddly balanced. They’re thicker, but from the front render, they don’t look like they’d be that functional. The hands are really an aesthetic thing, though, so go with your gut. Just wanted to register my vote. 
The only real crit I have is in the last render. The frontmost forearm has some grooves in it. They look like they’re supposed to be veins, but they’re going into the arm as opposed to sticking out. That and they’re too big. If it’s a bump map, just take the strength down a bit.
The crits are nothing overall, though, as this is a fine piece! Keep up the great work!
Steve
you should give him a big fin instead of having feet… that would look awesome ! maybe add a naked chick riding in the cart and have the cart’s wheel fall off…
thats just my two cents…
Steve, thanks for your comments and crits. I made a mistake on the vein bump map for the arms. They are actually inverted, and the strength is up way to high. The hands I changed purely because five fingers were just too humanoid. I originally made them that way because I was going for a gorilla feel. Although I agree with you, I probably won’t change them because of the humanoid factor. Thanks again for your imput, I will post again tonight. 
I figured you changed them because of the humanoid factor, but thought I’d mention it just in case you were experimenting with alternatives. 
Looking forward to your next post!
Steve
thank you maple for your two cents, but I think the naked chick might be a little much, but the wheel on the cart, now thats a good idea
To be honest: Your beast is a brash copy of James Hetfield. I am thinking about contacting the mods in order to force the disqualification of your beast…

You got me man, I am so ashamed. Nice touch up job by the way. That’s like an ultimullet
Nice job Forbes! Whats really cool is I know you can make him move. A talent not drawn by all…they should make it a requirement. Anyone can spend a million polygons or nurbs to make something LOOK cool…but can they make it come to life?..probably not. I know you can. Great job!:applause:
:buttrock:
Hey Guys,
I haven’t had alot of time to work on him, but here he is so far.
I am working on the contraption a bit more, and fine tuning the beast. The final render should be alot cleaner, and more detailed. Thanks for all of your feed back. Much props to Suckafoo!
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That’s looking really fantastic KW. I like all of your new additions to the burden. Really great work on this piece. :applause: