super sculpey eh? looks incredible, gotta check that out soemtime, would be something quite interesting to play with I guess, thanks for the inspiration! 
The character is very cool btw, love the concept. Its also something not many others seem to have tried so its definitely original IMHO! Making good progress so far, looking forward to see the rest in 3D! ![]()
Beast of Burden - Character - Marc
Gollum: Yeah sculpey is real cool. You can do it any time you want cause it’s not messy. And doesn’t dry till you cook it. It’s like a hightech mix of plasticin and maze.
Thanks for the reply I’ll try and keep posting more often.
Looking at this pic I’m starting to wonder if it should not have smal almost tiny arms instead of the big ones I’f got in the sculpture.
What do you guys (and gals) think?
This looks cool…reminds me of critters. Good idea to scuplt it out first, I don’t believe i’ve seen anyone else do that in here.
A couple of crits : define the hands some more (like the feet)…I would also like to see him with his mouth open…get some teeth and a tounge in there…
fetus
Real good idea for the theet and mouth, it never came to mind.
Thanks alot you just gave me some insparation.

So then I said ‘Say cheese!’ and this is what happend. (Still lots ans lots of details to add but at least this time I didn’t have just an hour to work on it like those last renders.)
lol those creatures especially with teeth are going to give me nightmares tonight
Great job! Ive been using just plain messy style clay for sculpting. Where can this sculptey stuff be bought?
Thanks Gabe!
Now here’s whats next on my list: Lips, detailed hands, bumps and zits. clothing folds, nails, mouth interior.
hey marc…those teeth added so much to this little guy!!! I really like the way its going now. and those little pants…hhahaha great stuff!!!
fetus
Ya well I played alot with the proportions of this little guy. Thanks again for the idea of the teeths.

Do you guys think I should loose the shorts and model an ass?
I chose this caracter because he is chalenging in a sense that it is hard to figure out where to add details for him to become organic.
I’m working at that right now. I think alot of detail is there just not crisp enough. I thend to smooth the lines on him a bit too much I think…