Damn man, really incredible! Did you use displacement maps for the detail? The only thing I can think to critique for you right now is the woman. I really like the exagerated proportions and think they fit the fantasy art style well, however I feel her rib cage is a little to thick between her back and front of chest. Maybe if you just scale it in slightly it would unify her body proportions a little better? I’d also like to see some hair flowing out from under her helmet and blowing in the wind a little to just further excentuate the feeling of movement and power to the piece!
Also, even if his feet are sinking in the sand/mud/water, I’d kind of like to see them in a swamp with lilly pads, hehe… anyway, I think you should be able to see at least parts of some of the feet.
I really can’t wait to see how the final image comes together!
Beast of Burden - Character - Mandrake
Hey mandrake, very nice workmanship on that woman. I do have a couple crits about her proportions though ;). It looks like her waist is much too thin. The rest of her body looks very muscular, but her waist is pencil-thin I think you need to bulk-up and widen (side-to-side) her waist to make it fit with the rest of her body. The other thing that looked off (though this could have just been the camera angle) is her lats (the muscles running down the sides of her rib-cage from the armpits to her waist) They seem overly large and thick in comparison to her upper arms and thighs. I would suggest making them a bit thinner (front-to-back) and not attached out on the arm so far.
Just my 2 cents, alot of that is entirely personal preference stuff, not really based wholely on human anatomy.
This is simply the best use of Maya’s subd’s I have ever seen. Excellent work, the crafstmanship is just amazing. Do you have plans on animating the beast?
veryyy gooood !
but…can i crit? hum ohhh little lack of original, imagination?
i know pascal blanché’s (GRENCH POWAAAAAAA) web site …and there’s some monster which looks like yours with woman on his back… any link with your Beast’s idea?
of course…GREAT AWESOME and co details !!! (i love the woman warriorn wanna the same in my bed huhuhuh):applause:
yeah !![]()
hey dude,
u did frank proud mannn.
i wont comment on the chick since the beast is the main dude here(or so i think).
the arms seam to ram rod straight to me, almost as if he knows some one is looking ;).also a beast would primarily have most of his strenght in it’s hind(power comes from the lower back muscles and legs) for pulling heavy loads(and spilling them when chicks sit on it/him…ahaahhahaha).
questions:
1)whats the poly count like(cage and final)
2)poly tools ??? default or mj
4)are you going to pump him him up further with displacements.
5)will you be doing a making of or something a little more elucidating(refrnces,inspirations,tips,tricks,pifalls etc…)
as far a this dude is concened…i wouldn’t want be on his wrong side.
b
just make sure you make a large render ok
i want a wallpaper of that when your done 
I really appreciate all of your comments. Thank you guys
so much!
HapZungLam - I started about 10 days ago. The problem
is, I have a full time job, so I could only work on this on the
weekends and some looong nights 
neilyb - I’m working on this
Rhid1en - Thanks man. No disp maps everything is
modelled, you’re probably right about the ribcage,
the hair wil come someday but for this challenge hair
plugins are not allowed and I’m not crazy about modeling
it by hand 
ZrO-1 - man you’re great, you should be mod here your
endurance is amazing ( and your beast is bigger even
than your thread , which is huuuge) You might be right
about the girl but this is fantasy world so I’m allowed to
be some more relaxing when it comes to “correct”
anatomy or similar.
Marc - thank you a milion!
Thanks boomji - I dont know the poly count in Maya since
it’s subd mostly but I couldnt even think to render it in
Maya with 512 mb ram, so I tesselated everything and
put two million polys in cinema4d for rendering. Im using
mj a lot in early stage for edge splliting. I was thinking
about using additional disp maps will see for that and
for tuts…
Oh my god! The amount of detail is almost depressing! I don’t even dare to think of modeling these veins or mega-pumped muscles, its insane… :eek:
Really incredible work! The concept might not be the most original in this challenge, but the modeling has to be pretty much the most impressive I’ve seen here yet, and that’s saying a lot looking at the number of great entries around!
Mind posting a tutorial or at least throw together a few tips on how you do those extremely detailed muscles? 
You rock m8! :airguitar
oh my god, you just spanked everyone else out of the water. this is frickin gorgeous! i am both depressed at how far superior in talent you are and also excited to see what can be done if you reach the level of talent. you rock, i drool.
The Detail is superb and I love the contrast between that huge beast and the woman sitting on its back…awsome work
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Manicalavera15 I just saw your post. I’ve been on Pascal’s site
few days ago but honostly i didnt saw that. I’m checking it right
now. I would NEVER EVER copied anybodys work.
O Yeah Thanks for comment

Parasite7 - it’ modelled
I’m adding more things. more " I wanna see details" render
low quality, low res, no AA :