Beast of Burden - character - kokoro


#8

I think this is pro’lly the weirdest BoB in this challenge :smiley: hehehe very cool. The only thing I could suggest for the legs is to model them straight and then add in a simple 2-bone rig to bend the knee after the modeling is done. That way you can get it all set up to control the bend first then bend it after. Otherwise you’ll just have to go in and begin pushing and pulling the CV’s around to get the knee more rounded.
As far as the necks and arms go, since you know that you’re going to have two necks and two arms try making one simple object that is just a blob at the base and with four “fingers” coming out of the top of it. That will let you have a basic shape that is already one object and you can modify it as you need.


#9

i remodeled the leg. not attached to the body yet. want to hear first what you think now.

ZrO-1 - i had a rig in the leg, but i think dosadi was right. i forgot to model the kneecap, so it didnot want to bend correctly, i think this new one is better.


#10

I drew what I think should be changed to the model of the leg. I’m sorry for messing with your pic…I just thought it would be easier to show you than try and explain it.


#11

also make sure you have lots of edges wrapping around the joint area so that it stretches correctly when you rig it. yes the mix of multiple creatures is very creative. great work


#12

ZrO-1, I updated the legs, and tried to use your tut. they are better now, but still i will work on them to improve. thanks for your help.


#13

an the master of the snailbeast…


#14

i am having a lot of fun with this snailbeast.

i did some parts of the harness, and the luggage…

also, i am thinking whether i should remove the legs ??? they seem not to fit into the sheme. what do you think about the legs ?


#15

after some time now an update. seems to come to finish now…


#16

:drool:

I think that´s it.

is there a way to post images larger than 50K ?

otherwise this small one must do.


#17

That looks good kokoro. I really like the scales you made on the one neck. They look great. The modeling on the carriage rocks and the “wells fargo” etching on the shell is funny. Very nice work. :thumbsup: :applause:

As far as posting a pic larger than 50K: what yu need to do is upload a larger version on to some other server. (Do you have a personal webpage? you could put it there) Then you do an “[img]” link with the full address of the remote pic (http://www.yoursite.com/yourfolder/yourpic.jpg).


#18

hi zro-1

thanks for the comments ! and thanks for the tip ! yes i do have a homepage, and i will try tomorrow ! then you can see details better.

its good to have some positive feedback. the challange is so big, that it is really difficult to see all the posts. i tried, but gave up. have only slow modem connection…

then tomorrow. hope i get the thing working. thanks again zro-1 for your tips.


#19

The carriage looks really good - and the concept is original to say the least!

The only things that seem off (to me) as it is, are the levels of detail - there’s plenty of detial in there, but some areas seem to have more than others. Not a bad thing in itself, but it makes it tricky to assess the modelling as a whole… Some close ups would be really cool :smiley:

The other thing is the flag, make it blow the other way - think of the speed this (these?) fellas will be kicking up!

As Zr0-1 said - Wells Fargo, very nice touch :smiley:


#20

the final rendering in BIG

is on page 3 of this thread now.


#21

hi aj-23

i put some closeups today. and you will see that you are right about the details. someparts i had no fun to model more details… and someparts looked too difficult, so i did not try… i do not have that much experience.

anyway, thanks for your encouraging words.


#22

the horse


#23

dragon and bird


#24

dragon from top


#25

the carriage
:cool:


#26

a different (strange:scream: ) perspective


#27

I really like the overall scene, but the horse could need a little more details

the wagon and the rider are great :thumbsup: