Awesome work. I really like the way you developed the face. I thought maybe for reference you should check the “Black Waltz #3” from FFIX. I thought it could help.
Good work!
SDIT
:airguitar :airguitar
Awesome work. I really like the way you developed the face. I thought maybe for reference you should check the “Black Waltz #3” from FFIX. I thought it could help.
Good work!
SDIT
:airguitar :airguitar
I like the concept of feathered wings, but I do not like the flat area in front of the feathers… If you dont change that I think you should go bakc to the dragon wings…
SDIT: thanks! I checked out that character, looks nice and feathery 
Klaymen: I know about the flat area, the thing is, feathers in that area get smaller. making them geometry would kill my nerves and my computer, I haven’t got the moster PC some of the people around here have.
I’m working on the (planar) bumpmaps now, but some annoying computer chrashes set me back. I hope I’ll get to finish it.
i already saw your entry a while ago but great progression you made with it!!:buttrock: only thing that bothers me is that the feather look all too similar-you know: same angles and such. bring in a bit more variation to them. that would make them look more realistic.
Hi !
kind realistic wings:applause:
You look for eagle hypogriffe modeling
cool technic, just a crit : wings have so much featherrrrrrr horribleeeeeee (500000000000000000 faces / 2 wings lol)
and your model seems to have few feather…no?
good luck man !
CGtalk BIRD RuleZ !!!![]()
Hi !
kind realistic wings:applause:
You look for eagle hypogriffe modeling
cool technic, just a crit : wings have so much featherrrrrrr horribleeeeeee (500000000000000000 faces / 2 wings lol)
and your model seems to have few feather…no?
good luck man !
CGtalk BIRD RuleZ !!!![]()
Manicalavera15: Thanks for the comments 
The feathers alone make for 10192 faces per wing - unsmoothed.
I had to get my calculator and sum up the faces layer per layer to get to the total number because my computer can’t render them all realtime.
And to think I even simpified the feather somewhere along the way.
oo this is coming really good! I like modelling and I particulary
like a pose. Keep it up…
hey man, great piece of modeling. I really like your character. keep it up.
I am looking forward to see the textures on that beast.
Thanks for the comments guys! I appreciate it. ![]()
I’ve been experimenting with colours, aside from: playing Warcraft III, studying, being put back on decaffeïne and not sleeping very well, this is what I have got this far.
I’ve been working on the bumps too, note that they are incomplete. Only the main body is bumpmapped and various bodyparts have not been welded together yet. Like the arms and the “dreads”.
I used about the same kind of colour sceme as the Aztecs used for Quetzalquatl, anyway, I hope I used the right image because I didn’t name it 
I hope you like it.

Ok, this challenge is nearing it’s end and so I face the final curtain.
I weighted and rigged the model, but due to the high polycount fo the model and a wimpy computer, I didn’t get to giving it a final pose. So accept my apologies for that.
I’m looking forward to the next challenge(s). 
Here’s my final picture.

[edit]:I changed the final pic with a smaller one for fast viewing, for high res pic, see:
http://members.lycos.co.uk/Taskmaster/compofinal.jpg
Thanks, Levius and -OZ- too of course.
I wonder if the pic would have been better if I removed the colours though. Seems to be a common phenomenon. But so is GI 
Hmm, sorry about that, the image is kinda big, about 266kb. With a little patience it should show up.
I’ll change the above picture with a lower res version and post a link to the high res version.
High res final image:
http://members.lycos.co.uk/Taskmaster/compofinal.jpg
Dang it! I can’t even get it to connect with a download manager. Booh! I’ll try tommorrow morning!! I wanna see this pic!
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