Beast of Burden - Character - Joril


#1

Hi everybody!
I’m finally ready to enter one of these fantastic challenges :slight_smile:

I’ve seen so many land-beasts of burden so I thought I’d make one that flies. But it had to look quite massive and strong.
So I sat down and started scetching.
This is what I ended up with (my excuses for the low quality).
I started modelling already but It’s not a 100% true to the scetches, I get more creative once I’m busy modelling. I’ll post some 3D stuff soon.


#2

Hmm, 35 views and still no comments.:curious:
Anyway, this is the result after a few hours of modelling.
I’m not very happy the way it is now though, although it’s supposed to be a plant-eater, he still looks to friendly. He also needs a broader body with a bit more folds. The wings need a bit more work too.
Any thoughts or opinions on this? Don’t be to shy to let me know. :smiley:
Here’s the pic.


#3

Oh-kaaay, I’ve been wip-ing.

I’m not very happy the way it is now though

It looked to plain and gave me stomach-aches.
I changed all that. Hopefully I’ve come up with somthing a bit more… original.
Far from finished, but a step in the right direction.
I’ll give him some claws soon and tweak some more.
C&C are welcome.


#4

nice idea and good start ,but i think the face need some refinment


#5

looks good.:thumbsup: The face reminds me of a raptor.


#6

looks very good so far but you need an elbow in your wing structure, especially if you plan on doing any animation

I did a winged woman a few months back so i did some study on the skeletal structure of birds and its like a whole arm with 2 long fingers. Heres a pic i found:


#7

Looking cool…I like the body shape/stance a lot better now than the first pic…is it going to ‘grip’ the burden or still hang from a harness?

I agree some further refinement on the face would be good, but it’s early yet…main crit I’d have right now is that the wings seem too ‘skeletal’, like it’s a gathering of bones at the joint instead of under skin/muscles. Good point on the ‘elbow’ wing structure as well.

Otherwise, good stuff and concept…keep it grooving :thumbsup:


#8

Gabe and otacon: thanks!! Personally I thought the head had something of a birds beak. :smiley:
Crode: thanks for the reference, I added to my reference pictures. It didn’t even cross my mind to make an elbow joint, I was using a dragon statue ref that didn’t have an elbow. :surprised
hypercube: Well, about the burdon, I was thinking of letting him hold it in his dragon-hand-like claws.

like it’s a gathering of bones at the joint

Well, actually that was intentional. I put each bone into a seperate layer so I could play around with them to see what looks best. I’m going to “fuse” them together later on.

I’ll continue modelling tomorrow, so stay tuned :smiley:


#9

To me the wings look more like bat wings than bird wings. Here is a link to a good picture of a bat in flight with the wings in different positions: http://www.abc-kid.com/bats/index6.html


#10

Added claws, elbow, a pair of new wings (made good use of the subpatch weights) and a lot of tender loving care.
Comments, tips and good ideas are welcome as always. :slight_smile:


#11

The wings look much better. Really nice job on them. I also like the feet. They look like they will be holding something. Maybe the straps for the burden? Anyway nice work so far.


#12


#13

lookin awsome only crti right now (i know you have a month)
the wings look a little stiff. try to go for that organic continuity.
keep spending that time. this bobs gonna be great

checkout my beast


#14

Thanks rizob, I’m going to spend some more time on the wings next, make em a bit firmer and, thanks for pointing that out, less stiff. I hadn’t really noticed.
I’m also going to “link” the muscles on his chest to his wings.
Hmm, I’m gonna get some coffee, than start wipping again. :hmm:


#15

Gave the head and the wings some attention. But now I must find an elegant solution for the stomach. I’m thinking of making him a little fatter around that area.
Meanwhile my computer is being a big nuiscance, it’s almost unable to render the subpatched model realtime.
Here’s the render:

Click here for the big picture.
It’s 357kb and 1100 x 1300 pixels big. So please be patient.
C&C is still welcome.


#16

hey joril sorry i dont reply before i did have my eye on this one and since u gave me some help ill give you some. I think the hands/feet or whatever the bottom limbs are look great, although i have to assume they are arm because of the muscle structure. the empty space on the pecs(?) i guess where the wings come out needs something, maybe another set of arms, i think that would be cool, ass opposed to arms and legs, just having arms. the head looks great id like to see a close up of the eye socket tho so i could better tell whats goin on. hope this helps


#17

Nice model Joril :slight_smile:
I specially dig on the face. But just a thought… it seems to me that the legs do look more like upper arms. Maybe they should fold first backwards and then forward, don’t know if i’m expressing this correctly :frowning: . They actually straight from the hip and bend forward wich in my opinion looks anatomically unnatural. The fact is that I like them cause they look as if holding some weight. If you pull them up under the wings they could work as arms and model a new couple of legs to the beast :wink: . Maybe is just me… Anyway, keep doing! :thumbsup:


#18

Cool, thanks! :beer:
I think you could call it his arms. You saw the first model hated it so I wanted to try something new, so I threw the anatomy around, cut the hind legs and put his arms down there, they are needed to haul stuff. It looked kinda cool, so I kept the design :smiley:
I wondered how he would be able to walk, but that’s no problem, he can walk on his hand-claws (a bit like a bird) Or I could hang him upside down like a bat, I’ll see once I rig him.
You are right about where the wings come out, I’m going to tuck them more into the flesh. (try to anyway)
Oh and here’s a close up of the head:


#19

it seems to me that the legs do look more like upper arms … They actually straight from the hip and bend forward wich in my opinion looks anatomically unnatural.

That’s kinda tha whole point :wink:


#20

im sure you ahvent gotten to the detailing in the face quite yet, and im sure yo have a good idea of what u want, but i fu want my two dollars(damn right) then id say put something around those holes(nostrils/back things), work on the eyes alot, i think it might even look cooler with smaller eyes like that char in ur avatar, the chin and tip of the nose look kind funky, i can put my finger on it but its something wierd. and i would make the spikes coming out have a root of skin and maybe bigger at the base. cool tho like the idea