beast of burden - character - iC4-


#81

sooo, hope I will finish this challenge, but also if not it helped me to increase my modeling skills :thumbsup:

here is the a new render, added a new organic vehicle…without textures it doesn’t look like I really want…but I will texture it after the contest :slight_smile:

the new character will sit on the vehicle, but first I have to rig him


#82

edit: vehicle picture removed because it was too big :slight_smile:


#83

and here a picture with the rider

and PLEEEEEEAAASE some c&c :bounce:


#84

Id only change one of the beast head, looking upwards, cuz the actual pose it´s too symmetrical. Nice bones, the skull would look more evil with frowned eyes and longer sharpen teeth.


#85

thx pancreas for the critics :stuck_out_tongue:

forgot to pose the beast, allready had a pose with different head positions and feet positions but than I remodeled something and forget to change it now :slight_smile:

will do that, also the idea with the sharp teeth is good, will do that now :thumbsup:


#86

here are the two mainparts of the wagon, now you can better see that it’s organic


#87

I love the feel of this pice, especially those organic burdens.

I would however work on the feet of this best though, he looks like he is wearing japanese slippers!


#88

thx neilyb, to the feet…don’t know what to change, that’s how they look on my pictures :shrug: maybe you can show what exactly you mean?

here is a new picture with some colors


#89

I think I know what neilyb is getting at. You have to work a bit more on the emotion of your beast. You´ve tried to make it look like he is straining with his burden. But unfortunately you haven´t come to a satisfying result. That is mostly translated down to his legs and feet. They are just standing there, not straining.

Apart from my critique I really like your modelling skills. :thumbsup:


#90

hey thx Mikael, yes you are right…will try to get a better emotion :wip:

oh and thx for the modeling skills…thats the only thing I have learned so far :slight_smile: thats why I’m having some problems with rigging the character :slight_smile:


#91

I think the beast is too dark. You lose a bit of that lovely detail.

The rest is going great!:thumbsup:


#92

thx erilaz…I know the color is a problem, on the one hand a brighter color would show more the muscles and details…but on the other I think a brighter bull wouldn’t fit to the rest of the scene :shrug:

but I think to brighten it up a bit is a good idea :wink:


#93

added a simple background…don’t have really much time to make it better :annoyed:

but I will try it in the few ours which are left :slight_smile:


#94

Good work on the straining beast. It looks like it is heavy for him.
Do lessen the DOF. It looks like a minature set right now.
You should be listening to erilaz. All the detail is getting lost. Brighten the image, please :slight_smile:


#95

thx Mikael, I removed the dof…couldn’t find a good result…

also brightend up the image a bit…hope it’s enough :shrug:

I think this will be my final image…would like to change a bit but since the challenge is over I will do this after the challenge

no textures used in this image…only mayas build in materials (I think this is alowed??), this means no image files only some procedurals

so here is the pic


#96

WOW!Creepy stuff HerE!!!U really dont need textures 4 ur art man!Brilliant work!:thumbsup:


#97

(hm.) :slight_smile: forgive me. But I think the light in the former one looks better. More suited as you said. And you do need shadow in your picture. It got left out in your last piece.

Sorry, but I dont think procedurals are allowed, only bump maps.

Great modelling!


#98

OZ: THX VERY MUCH :slight_smile:

thx mikeal, you are absolutly right :slight_smile:

just recognized that the challenge don’t end today at 00:00, so I have on more day to play with the light!

again thx mikeal, really need some critics :slight_smile:

don’t know much about lightning…but I will give my best :smiley:


#99

sooo, since procedurals aren’t allowed I removed the colors, because simple colors look terrible…

here is one of the latest pictures, don’t know if I will change something?!

I hope it’s not too bright this time :slight_smile: damn…that hardest thing is to find a good brightness for me :slight_smile:


#100

The quality of the model comes out even without the shaders you applied. Very well done!:smiley: