Beast of Burden - character- Huh?


#21

as you can see it’s not ready at all, but since this is my second organic model, and fourth one in total eveything took so too much time. Like a nose, or the woodbumps, wich still look like plastic. took a whole day!!!

Hope I learned from it. stil have to I guess.:shrug:
Thank’s to my few repliers…


#22

hey your model looks great. dont be discouraged about the time it took you to create those things, its not realy the point, they are really nice models that will only get better with time and practice. hell you should have seen my models when i first started, yours kick their butt. hahah, that would be funny to see , a thread on peoples first models they made. keep it up:)


#23

me a veteran? hehehe…

he tubby. mayby you’re right, I just wish I could have done something usefull today, like change the bob’s expression, giving him teeth etc…
or go outside… and see how the world looks. Instead I spend the whole day on a woodbumpmap!

that’s all. now a beer!


#24

just one more from the side…:smiley:


#25

and oh yeah, some advise on creating maps would be helpfull…
like the rope… had to create three surfaces cause i couldn’t find a way to uv it nicely at once. still looks weird i know, but with uv’s it seemed impossible?


#26

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