great work! i love the irregularity around the neck and especially the horns
Beast of Burden - character - gjpetch
really beutiful ram’s head. I can really appreciate the fact that it’s not smoothed now. I just finnished making a poly cow’s skull for my piece and I was going nuts trying to make it look decient.
Do you hav anything about the beast as a whole animal or maybe a sketch of the compasition?
Great stuff so far. ![]()
Heres a wireframe of the creature. As you can see its a pretty heavy model. Although subdiv surfaces are great they sometimes dont work as you would want them to. By working directly in polygons I dont have to worry about keeping the mesh clean to avoid pinching when the mesh is subdivided. I find that Subdiv surfaces can tend to look a bit too smooth, and that I usually have to make a fairly heavy cage in the first place inorder to get the shape I want. So, I got the idea to skip the subdivision process and thus get a little bit more controll over the final model.
And heres a quick view of the full body, just blocked out with primitives for the moment.
greg i love your work!!
your one of the best cg artists in the world!
which part of australia are you from?
i hope you can finish in time:bounce: :bounce: :wip:
great details, really nice model
for the body I would suggest to give him a bit “higher” back, like a camel has, I think it would fit better to the head
i really like where this is going, its got a very organic feel,i know you just started so ill drit later keep up the good work
my bob
http://www.cgtalk.com/showthread.php?s=&threadid=12719&perpage=15&pagenumber=5
That is one goregeous wireframe there bud.
I like the primative blocking. The proportions look right-on.
man it would be a shame if you didn’t finish this guy…I really love the horns…very nice detail there…I am confused how you are modeling this thought…just as an editable mesh? or editable poly? any meshtools? just curious…keep it going man…this is great!!
One more little update…
mrmark, I’m currently living in Sydney, but I grew up in the Blue Mountains NSW.
Bezerker75, I used editable poly and meshtools.
Ok, Ive made some little changes and tweaks, and started modeling the creatures body. I still need to add more buckles and straps to the bridle and saddle, and the body needs quite a bit of work. And I still need to attach the head to the body, which will be a pain. Hopefully next weekend Ill get a chance to do all that and make some finished renders in time for the deadline.
Hey I just saw this one. That is one awsome head you’ve got there. The body lacks of muscles for now but as you said you’ll do that soon.
I’ll keep on comming in to take a look.
My biggest weekness is probabbly in coming up with the design and concept, does anyone have any crits or suggestions for the overall design of my creature?
The model looks excellent. Did you use a sketch to work from? You have very nice organic modeling skills, I look forward to seeing the finished product

My final image…
Fetus23, as there is essentially no time left I won’t be able to make a rider for this challenge, but perhaps I’ll build a rider and refine the beast a little bit more once the challenge is over…
maybe…
Excellent job on that beast. All of the features look very realistic. I think you did a fantastic job. Really great work! :applause:
:applause:
great job on the modeling. I especially like the detail you put in on the upper region of the face. I really cant crit for theres only so many hours left, but all I can say is maybe throw on a drastic expresion on the face? Other then that, great model all around! FANTASTICO!
shaun