Beast Of Burden - Character - GiveTomMoney


#21


#22

got my vote, i can’t resist the big noses


#23

heheh funny looking beast, dig the location on the saddle :wink: but what’s going to be on his back?


#24

the neck(s) look a bit to long and thin, try to make them thicker at the bottom and shorten them some.
looks good though :thumbsup: work, work, work :wip:


#25

I love your characters man! They always make me smile. :smiley:
Crits=
>The middle neck: twords the base it seems real blocky, round that puppy out some.
>The chest below the middle neck also seems to flat.

:bounce: :thumbsup:


#26

HA!, can’t wait to see finished version–don’t give up!!


#27

Dude! that is really great. To be honest I wasn’t sure the ‘character’ of the drawing would tranlate well to 3D, but it surely has. That looks really good so far. You’re doing a great job and staying very faithful to the original drawing.

Good stuff :thumbsup:


#28

really cool idea and realisation so far… clean, simple and effective (nice silhouette) … can t wait to see the next move


#29

Yeah! great work tom!!!
you have a good global shape now… Add some details and it will be perfect! bravo! :applause: :applause:


#30

cool, you guys actually like it

i just need to get my slow ass in gear or i won’t be able to finish in time


#31


#32

i don’t normally like to bump my own threads, but i’ll make an exception since this went to the 4th page

so…

bump


#33

hehhe you should start to speed your ass a bit, you have lots work to do :wink: your beast is perfect like this! just have to finish all the over stuff :wink:


#34

/speeds ass…


#35

Hehe…Tom! It’s not a “BUMP”…

Just that your update maybe looks too much like the one before!
People want to be surprised!!! :smiley:

I’m sure you will finish it in time and surprise all the “Hard to please” we are! :bounce:

Work! work! work! :wip:


#36

Update Update!!


#37

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.