This is comming to be really nice. The wireframe disposition is pretty good for animation. He looks powerfull, Maybe at the end a powerfull posture of him lowered down pulling some heavy objet would be super nice.
Keep up the good work!
This is comming to be really nice. The wireframe disposition is pretty good for animation. He looks powerfull, Maybe at the end a powerfull posture of him lowered down pulling some heavy objet would be super nice.
Keep up the good work!
thank you all for the positive feedback ![]()
ZrO- 1: hehe, I saw that to! :bounce: I was the happiest man on earth when I saw it, but it was only 1hour of fame it seams 
Marc: yea he will be pulling a BIG rock in the end. I will experiment alot with facialExpressions and poses when the model is done. I might even make a little animation of him pulling the big stone.
:wavey:
Better and better…You just could see from the beginning that this one was one of the elite ones among many very nice concepts here thus far…But now you have taken it up another notch. Nasty and very highly defined creature, but sooooooooooo beautiful in a strange way. With more details as you promised this one will be extra fun to look at.
Plus Fellah.................Your avatar is extremly cooooool, I would love to see him on that beast, or being eaten by it....;)
Very nice work, looking forward to more when you get it done.........
:beer: :)
Eugeny: yep, thanks to you 
Virtuoso:wow, thanks alot! I might do something with my avatar and this beast. but not for the challenge as I ain’t allowed to use objects made before the challenge…
but as I said, there’s still like 25das left so I’ll probably spit out an animation or 2 and show here, and my avatarGuy might be featured 
Icecube: thanks! sent you a mail.
skello: thanks skello! it’s coming, it’s coming 
Man that’s a great looking beast, and such a clean mesh, I know you guys are pretty closed lips about your models, but I would love to hear some of your modeling techniques someday… I can only aspire!
BrainFaucet: thanks :wip:
Clockwork: I usually model poly by poly and tries to get a nice “flow” of them so that they follow the muscles\shape.
I usually start with the dense areas(mostly the eyes) and extend from there.
there are alot of tutorials about this technique on the web, I might dig some up for you in the future if you wan’t me to.
I’m about 20% done with the accessories . I will give him an egyptian style, alot of jewelry and stuff.
Looking really smooth so far, reminds me of labrynth
Really nice modeling man…cant wait to see this one unfold…
fetus
I thought I’d show you the beasts “master” and the scale of them compared to each other, so here it goes:
“beast master” concept:

“scale comparison”:

take care
:wavey:
LOL that’s a great idea. The little girl looks so non-shalontI[/I] about having such a huge, and mean BoB. I like that idea.
:applause:
…I love it, really do love it. First of all the concept, and then the great 3D work, clean, fun, high detailed in-depth modeling with originality to go with it.
And now this Beast'ds master..................Spectacular idea, it is soooooooooo anti everything of what that gigantic beast is and contrasts perfectly. Brilliant, just get to it fellah, I am anxious to see more................Great job.:beer: :)
KITTY! er… DOGGY! (sorry, just made me think of Boo) 
She must have to play fetch using a catapult
What’s the burden going to be to match? A giant toychest?
Cool turns this is taking…look forward to more…
that works well, cute idea, the beast needs some really thin sickly looking arms. Keep going great work
thank you all! this gave me a little kick in the butt :wip:
My Fault: thanks, I’m glad you’re following the thread!
ZrO-1thanks, I didn’t think about that “non shalant” look myself, but you’re right.
Virtuoso: wow, thanks alot! really glad you like everything !
skello: maybe she will be 
riki: thanks! I don’t know if I’ll add “t-rex arms” though… It might give the beast a to much “dino” look, but you never know…
hypercube"boo"? 
about the burden, I’ve actually tought about a “toychest” myself. but it seems to be the most obvious choice so it might be better to have something else.
the catapult you mentioned to play “catch\fetch” is a good idea. I’m gonna have me a thinker about the burden… thanks for the input!
help
if anyone have a good idea for a burden feel free to help me out with ideas, thanks!
:wavey: