Nice!
Only crit so far is the hands… hope your not finished with them 
Beast of Burden - Character - Equinoxx
been a while, but here’s an update, I decided to change the head and chest area . . .
i’m gonna keep on going whoooo
and do i see some nipple lovers in the crowd there 

Although the head is not finished yet, I like this head better!!! It’s more in balance with the rest of this “bad boy”.
Hope to see more of it soon!!!
:buttrock: ![]()
Wow Yves, the Moxydaah is coming along brilliantly!
I also love the nipples 
I see you’ve also given him some distinctly male features too
hehehehe
GIVE HIM SOME NOSTRILS!!!
Looking forward to seeing what you are going to do with the head… I thought it looked pretty cool before…
Looks really, really great!!! :buttrock: , but if u want huge nipples go visit my beast! Yours are tiny compared to mine. BAH!!

i like the new head more than the old one. i think it just needs more detail, particularly on the brow and around the eyes.
I’ve heard that the time between 00:00 and 03:30 is the best time to model… maybe there’s some truth in it 
and you know that you should allways add a laser cannon or heavy armour if anything goes wahoonie-shaped, right?
just wanted to say lookin good keep up the good work 
heh and the real reason im posting is to keep my eye on the thread as well
good stuff!
Is it just me or should you have your swarf pulling him along? 
no major crits right now. Waiting to see what you do with the head, and adding more definition to the hands. ![]()
That little guy with the rope would really p@ss me off hehe. Great work. I wanna see some steam coming out of those nostrils. I’ve been watching that series “Walking with Beasts” great for inspiration.
Excellent muscles! I can really sense how massive this creature is. The head is great it just needs more detail, also I suggest big bulging veins around the neck area and on his arms. I’m not liking the hands in their current state, try making the fingers a bit stubbier and give him nails sort of similar to the toe nails. Great work on the horns. ![]()
thx for the comments mate . . . tao, yeah maybe i’ll do sommin with this one and grimmdar 
as for the hands, that’s what this update is all about, the idea is that, since it’s a knucklewalker, evolution provided him with an extra pair of hoofs wher normaly his knuckles would scrape the ground . . . sorta extra support 
detail on the head is next thing on the list, then prolly try some veins 

Hey Equinoxxx, nice gorrilla bull!!!
The extra hoof for knucklewalking is a great idea!!! I think they maybe should be a bit larger for more resistance. The same for the wrist, for knucklewalking this area is very important and have to be really strong and resistant, look at gorrillas, there wtist is almost as large as there arm.
Otherwise very nice job, cant wait to see more… :applause:
Hey 'noxx, nice update there man. I have a couple suggestions for you:
First I love the knuckle-hooves idea, but I’m not sure I like the implementation. Could you maybe try a version where the beast has pads like you have on it’s knees on each of the knuckles? Kind of more like caluss rather than horns. That might tie the hands and legs together more (although the hooves do look simular on the knuckles and toes now).
I like the start of the pads you have under the eyes, but they might be a bit too close to the eyelids right now. I’d try moving them down onto the cheekbones, and maybe add them onto the brows as well.
Only other thing is what’s with the ramp textures? :shame: hehehe just kidding with ya bro 
