Beast of Burden - Character - Drongo Stabbins


#61

hey thanks for the reply drongo, that helps a bunch actually, i think i have a similar setup(without the lights on the eyes), i just need to play with the angles more. i was hoping there was a “make a kickass composition” button, but i guess not. thanks for the compliments on my work, yah, i really suck at setting up a good shot, that backpack takes up the whole image, your right about the boulder thing(i kinda knew):slight_smile: :slight_smile: . thnx again, i appreciate it:beer:


#62

Artifex: Thanking you kindly! Really glad you liked it!..

tubby: Its only a matter of time before that button appears! :slight_smile:
Glad to be of help!


#63

Hee. Mr. Stabbins, your work reminds me of nightmares I used to have as a kid. Freaks me out, but is so very cool! :thumbsup:

Speaking of remembering horrible nightmares, does anyone know the opposite of nostalgia?:shrug:


#64

It’s a finest modeling here… u’ve got great artistic skills

:applause: :applause:


#65

erilaz:Thanks! I’m sure the opposite of nostalgia must be the eqivilant of having preminitions…seeing or remembering in a good light…eh?..Thanks again!..

zeb:Thank you very, very much!.. really appreciate it!..
And your work…well…what can I say…Brilliant! Thanks again!

I have noticed that the page with all the images on it…
page 4…
Takes a while to load up…and sometimes does not load all the images…
If you have this problem…simply hit the refresh on your browser…the images are there!

Thanks…


#66

once again mR. stabblock … very very nice…

one question tho… What is 3d?


#67

good question Mr. Donock…
but should the question not be where is 3d?..
Thanks again!!!


#68

absolutely amazing work!! Not only do you have amazing concept and modeling skills, but your artistic eye is right on for composition and lighting. I wish I had something to critique…something useful to say…but I am unable to find anything!


#69

Thank you mebamonster! I really appreciate that comment! Much too kind!..

Now that this challenge is slowly winding down, Im going to try and get a look through as many of the threads as I can…
There is some really great work here!..
And for the few who have kept an eye on this one throughout…
A really big thanks!..
It’s been worthwhile…:thumbsup:


#70

Drongo, we’re the ones who are privileged. Thanks for the increadible eye candy. I’ll be keeping an eye on your work from here on out. :slight_smile:

Best wishes,

Steve


#71

Oh that small goblin or what is it is a big wretch…I like your renders…


#72

Steve Warner:Big thanks! very very much appreciated!

TES:Thanks!..Glad you like the renderings…


#73

You know i love you characters, so i won´t repeat that - i have to crit a little if these are the final renderings - IMO the highlights are far to strong - they are “burning” out part of the model and that´s a bloody shame!!! Nuf said - still exeptional !


#74

Pit: thanks for the comment…In defence of my decision to use the light/render set-up that I did; I would say that it was to help accentuate the form and volume of the models.
I would suggest a look at William Bouguereau’s Nymphs and Satyr or indeed some of the painting of John William Waterhouse. What the highlight ‘burns’ on one side of the model, it reveals on the other, creating an extreme of light and shade, so revealing the existing curves of the form.
In addition to this, as well as the light assisting in sculpting the models, it may also be evocative of a certain location type or environment, even if none physically exists. The colour of course hopefully also aiding this.
Thanks again Mr. Pit! I hope this helps, and I do understand that points like this are indeed very individual, it either works for you or it doesn’t, however the images that you see were very intentional and hopefully well considered!
Good point! Really appreciate it, and I’m glad you like the characters!


#75

Really amazing work Mr. Stabbins. You did a friggin fantastic job on this piece. It looks really incredable. Great work! :applause: :applause:


#76

I must say I agrea with Pit. A suggestion: You could lower the key and fill light till you get just a soft burned light on the model (witch is the style your looking for) and for the volume or detail adding create a back light that creates a contour over the oposite side of the key light direction. Toy story would be a good example for this. The allwas have this highlight.

I love your image tho. I just think this could add alot. Just a small burn would create the same effect. The thing is lighting is composed of ligh, penumbra and shadows. Now you have intense light, light and penumbra, follow me?


#77

ZrO-1: Thanks again for the really positive comments! I appreciate it!

Artifex: I do follow…however as I have said previously “it either works for you or it doesn’t,” The ‘penumbra’ or partial shade state of the lighting, on these particular models, is very much in the final renders. A more obvious example was used in earlier renders (page 3) however; I decided not to continue this trend into the final depictions, as I said previously,
“As well as the light assisting in sculpting the models, it may also be evocative of a certain location type or environment, even if none physically exists.”
I completely understand and appreciate your commentary, but I believe this is a matter of personal perception, and not completely fundamental to the objectives of this particular challenge.
Thanks again!


#78

Ok great then, looking forward to see those final renders.


#79

For anyone who maybe has not seen them; the Final Renders for this particular thread, they are featured on page 4, on the eleventh post on the page, with the comment “The Final Images.”

If necessary I may repost these Images to make it more convenient for those with slower connections; as the page does have quite a few images on it.

Thanks! :slight_smile:


#80

Final Images