Beast of Burden - Character - Dragon


#1

Well, here’s my last minute entry (first try at one of these); didn’t have a chance to start this till the last third of the month, so it ended up being kind of an unoptimized build, way too many polys. Still, got it more or less done :^).

I had the idea of using a dragon, and thought a lot about what would have to be done to reduce a dragon to a beast of burden, and this is the end result. He’s currently pulling a cart containing the majority of a dark circus (still need to finish the cart; was thinking something like a fantasy vertion of the carnival from Something Wicked This Way Comes, sort of). Played around w/the idea of making him skin and bones, but those tries didn’t really seem to fit the idea I had.

The ropes on the head and wings are more to constrain the range of movement rather than provide driving control. He’d be steered by prodding at the base of the wing; the rig that hasn’t been set up yet. The muzzle is removable so he can eat.


#2

Very nice! Can you post some WIP shots to see what the modelling process was? :thumbsup:


#3

Nice detailing. The flesh for the neck is really great, cept for where it meets the rest of the body (seems to hang down like a goiter). The wings look like girders; they are too flat and straight.
Finish it and you have an awesome BoB.


#4

Originally posted by erilaz
Very nice! Can you post some WIP shots to see what the modelling process was? :thumbsup:

Thanks; I’ll go through some of my old files and see if I can put together something showing some of the process.


#5

Originally posted by Goon
Nice detailing. The flesh for the neck is really great, cept for where it meets the rest of the body (seems to hang down like a goiter)…

You mean where the neck meets the collar(s)?; that’s by design, as intended. Will see about playing w/the wings some, to at least break up the symmetry there.


#6

Originally posted by John Stetzer
Well, here’s my last minute entry…

Here’s the revision; split the difference between straight bones and completely curved ones…


#7

That looks awesome. Great last minuete entry.


#8

Originally posted by erilaz
Can you post some WIP shots to see what the modelling process was?

Thought I had a little more in the way of WIP files, but apparently not this time :^/. Here’s a picture showing the basic steps used for the head object (same basic steps I used for the rest of the model).

Started off w/a spline cage to make the basic volume, converted that to a poly object, added detail there, and then smoothed that once done.


#9

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