This competition is all about the modeling…why would you ever use the default max teapot…
Beast of Burden - Character - DKScully
Ok, I didn’t mean to hurt people sensibility…
Teapot is just a reference for possing the character… to show how he is going to haul cargo
@ Are3d and JFrench: are you guys reading the thread or just looking at the pictures?
If you read this you’ll see that it’s a nod at siggraph, meant to be funny to people who know those sorts of things
LOL.
The teapot is the architype of all 3d. It is the single-celled amoeba/polygon that grew into the organism of high level modelling we all know. It is the ultimate beginning. It is the alpha and the omega…
It holds tea. 
Personally, I think the scene looks great! Great spin on an old tradition.
thats really one of the best and funniest characters I have ever seen 
and I also like the teapot
:applause:
Thank you very much. I’ve to work and learn more to get a better character… But It’s a start…
Do you have any idea for the cargo?.. I’ve some but not time… I’ll try this week…

As I said earlier just keep the teapot and put the details into the character. Don´t worry about the cargo, the teapot is just as good as anything else displayed in this comp. You´ve already showed your modellng skills in the donkey and as Zro-1 stated most of us know where it´s coming from. Hope to see more updates…soon
:drool:
A nuew pair of arms for him… But… may be they looks too human?.. I’ll fix hands and pose him with a cargo… and then may be will be more beast like…
What do you think???
thank for all your kind words… They make me work a little more every day… and learn… learn learn…
The modeling is looking great. I love all the little details. I think the new arms are definetly too humanoid. But the beast looks cool overall.
Too humanoid ´(I´ve never been called that
) and somehow I don´t agree. Does a beast need fangs´n shit ? - don´t think so. It could have a beastly personality which you then would have to illustrate through his (the donkeys) facial expression.
I think that you should put some bumpmaps on him/her to show some scratches and wear´n tear - I know that it´s a WIP though.
Otherwise you could but some replacement parts on him. Put a mechanoid arm or something else on him.
If you decide to keep the teapot, which I hope you do, be aware that there´s the line between being original and just being plain old kliché is hairthin.
Otherwise super modelling - keep rocking dem polys.
Thank you, this help me moreee and moree…
GReat idea Bump maps… The wire in the arms is not very good… I’ll try to fix it if I had time… I’ll put some bump maps and some elements more: Harness, Emblem, some more little things…
I’ll fix hands a little more too… 
May be you could see an animation soon… or not soon…
Thaaaaaankssssssss
Wires in the arms ??? Do you mean veins, muscles etc…?
If so I think you should forget about it. Ok you could add a little. But I don´t think that yor character lends itself to adding tons of little details - it´s too cartoonish.That´s actually a compliment in these photorealistic days. Doesn´t he look a little too pleased and relaxed considering he´s dragging a teapot that big???
Well its your model - just sharing my thoughts on it ok?
What about the cargo ? have you made up your mind.
My advice would be to be careful not to start rigging/animating before your model is (almost) done - actually that´s just a waste of time in an image competition - right?
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update…now :buttrock:
Yes you’re right… I’ll finished it before rigging… 
I say wire (the Wireframe, the polys… are not very regular…) It’s not very good in the arms… not ordened… Do you understand? my english it’s not very good ;-(((( I supouse It’s doesn’t mater at this time…
And you’re right, the pose it’s too relax right now… that’s whay I want to rigg it, to pose and make it tired… or tension… :-))) (Grrrrr I can’t express myself :-))))))
I hope you understand me ;))))
I’ll make some facila expresions too… to give it more life…
Thanks Anyway… Don’t be shy and tel me everythig you want or you think… I like it… C&C… Good for learning…

Everything you said makes perfect sense. As english is my secondary language too, I was thinking in other terms when you said wires - my fault.
Hi, I think I’ve almost finished the character model… Now I’ll pose it with cargo and render final… What do you think?
first time I saw this post…looking real niec…great modeling job!!
the only crit I have thus far is that the ears seem to be attatched really low on the head…maybe just move them up a bit!! can’t wait to see him posed with his cargo!