damn forgot that pic 
Beast of burden - character - derwolpertinger
just wanted to show you guys a total view of the char before i start with the new stuff:
I’m not sure about the abdomen. I know the muscle structure is supposed to be a bit alien, but they seem a bit too protruding.
The rest of it looks great! Really top notch!
well the abdomen part is going to be covered by cloth.
you are right anyway-i did not spend so much time modelling it cause i knew that it can’t be seen in the final. and about the muscles, hmm i want them like they are. never done muscles before so i want my first ones to be reeeaaallly strong-
-and as you said they should be alien/dino like.
Bro, that looks amazing. Really sweet work on that dino-man. Your really kicking-a$$ on this challenge piece. Truly fantastic work man. :applause:
woohoo-finally finished the dino man.:bounce: :bounce:
well not entirely-i gotta work on those bump maps-i don’t like em much yet. but for now i’ll first start riggin’ him.
so i got him rigged now!
just need to tweak it a fair bit. i think i|ll trz to texture him then on. so here are two screengrabs of the rig and of the villager posing. he|s just glad that he got some bones now.
so what do zou think?
Holy crap! Derwolpertinger, that villager of yours truned out great. The rigging looks awesome! I sure hope mine riggs half that well. :hmm:
Great work! I can’t wait to see the villager in it’s new home 
so here’s the first pic of the BoB with everything i modelled so far(yes, except the villager;) ). i had to optimze the polygon count really a lot cause my comp crashed all the time i tried to render this scene. i killed a whole bunch of polys. not very exciting work-i can tell you:shame: . i’m glad that it renders now without any problems. i’ll probably kill the texture on the BoB’s head -don’t like it much. so i am going to paint a bumpmap instead of using procedurals for this. you know, some wrinkles and stuff. next pic probably includes the villager the.

WOW! Almost done - you`ve done a GREAT job so far - stick to it the last couple of days and this will be a very beautiful and unique piece!! :buttrock:
Wow bro! the piece looks awesome with everything together. Really great stuff.
(some stars for you)
hey finally finished the texture on the head and also got my BoB rigged now.
i’ll post the rigsetup screenies tomorrow. i’m tired now.
ahh and the village isn’t included again due to - yes you’re right
- time saving issues. but could you plz give me some advices on the lighting. i think it looks crap right now. and obviously i don’t wanna destroy my models with the lightin’. and the eyes are not final in any way, too. don’t look at them.
or at least try to. so until tomorrow i guess:

forgot that: no colour maps in this pic-just one solid colour and a bumpmap.
I LOVE the beast, its sooo awesome, cant say i dig the lighting on the lastest pic thought
ooops i was tired when i wrote that last night, uhhuhu didnt even read ur comment, hmm…make it look like a forest lighting or something =p
i changed the lighting and i am currently rendering the scene with radiosity. it already renders since 9 hours and i think that there are still about 10 hours to come.:annoyed: i gotta tweak the settings a bit. so i just can show you the BoB’s rig here:
Hey good work. I really love the villager, nice details. My only crit would be to add for detail on the face, more eye definition and neck defenition would be awsome. Keep it up!
hey back at home now.
i worked a lot on the lighting and came up with this night full moon version. i rendered it with 5 lights and radiosity. the render took 18 hours. so i gotta fake the radiosity which makes the rendertimes decrease immediately. i am also rendering a day version at the moment. i’ll post it his evening. may the character will be included then, too.
