thank you!!
well i really started modelling the harness a few moments ago.
i will add more chains of different scale and i’ll make bigger holes in the skin for the rings. hehehe, poor BoB!
Beast of burden - character - derwolpertinger
Wow, she sure is pretty.
How bout a little bit of haze, slight bit of fog to get that sense of scale. ( in the final render of course)
It sure is origional, I love it:thumbsup:
so as you said-in the final render. but i had this fog idea in mind since i started this piece 
i just hope that my comp can handle it .
here’s another update for you guys!
i worked a bit on the textures but they are still not final. gotta tweak some things. - i’ve added the chains and the plates with the rings that are attached to the outer shell. the chains lead towards the two towers that i’ve not rendered here cause of time saving.
i don’t yet know if i will add more chains-there are already manymany polygons that are slowing down the work.
but i’ll see so here are the pics:
Hey man, That harness is looking kick-a$$!!
I really like what you’ve done with the chain style and mouth piercings. I think the only thing that I don’t like too much is the texture on the beast’s skin. It looks too ‘fuzzy’ IMHO. Other than that I love everything.
Are this thigs wings or an armor… It would be grat if the were wings… so it could fly¡¡¡¡¡ COuld you pose it with open wings… :-)))) A flying city… great… :-))))))
I like the chain on it… I like it…
thx for the comments guys!
it is gettin’ less comments here at the end of the challenge time-like always :(. but that’s obvious when so many people participate in the challenge i think. the people have seen enough BoBs for now. 
@DKskully: these are no wings, sorry to disappoint you. and they are modelled as armor so i’d have to change the wall, too. and that’s not too much time left here cause i gotta model other things, too. but cool suggestion anyway.
finally finished the harness. well not totally. it is just mirrored at the moment. i’ll change that for sure. i also worked on the metal textures. and still have to create a better skin texture for the BoB. that’s it-so how do you like it? 
How do I like it?
Well, I think it’s terrible, everything about it sucks. JUST KIDDING 
LOL
Seriously, this just keeps getting better and better. The new yellow-green texture you have on the skin now is a big improovement over the dark-green version. You’re definetly headed in the right direction.
I’m not sure if you’ve done this already, but the only suggestion I’d make is to enlarge the two control towers a little to make them more eye-catching. I know that they are not in the last couple of renders, but looking back at some of the earlier stuff, I think they might need to be a bit more “beefy”.
cool character.
looks like a pewter miniature model.
dunno if that was intentional but it’s cool ![]()
i got my hands on the skin texture again and made it more reptilian like.
i gotta say that i also added a colour texture to the skin now. the eye tex and the one of the outer shell still need some work. btw. all the textures you can see are procedural ones. now i gotta start modelling a character that is steering the BoB. damn-yet have no idea how it will look like.
so here are three pics. only one with the chains due to rendertime issues.
from far away:
and the closest view-that does not look so good but it doesn’t matter cause in the final render the camera will not come that close:
wicked texturing man…I really like the way this turned out as i was expecting something much different when you first started…
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fetus
At the stage it’s getting, I can’t even think of a thing to comment about! I’m too busy being awe-struck.
Ah! Klasse Arbeit, jetzt find ich nix mehr zum meckern! 
Great! Now that the claws are fixed there’s nothing left that bothers me. Very good work, and the concept is still highly original, really stands out in the challenge! :airguitar
:eek: See you´re still going strong!!! The texturing is really amazing - is it SLA? Can´t wait to see all components together - class A work! Rock on!:buttrock: