ggg ok i’ll see what i can do (model)
for you. but be sure that the air isn’t always the freshest when you’re livin’ on a giant BoB. 
Beast of burden - character - derwolpertinger
What would really be cool for a short movie is start off on the inside of the house, a creature sleeping. Then all of a sudden, EARTHQUAKE! Which knocks him out of bed. Then he looks out his window to see the sky wobbling around, which makes him get motion sickness. As he wakes up, goes outside, the camera zooms out to show your creature just waking up and starting to walk around.

cool job there.
loving it!
NF
also another great idea!! but then i’ll need a new comp and a lot more animation skills! 
last one for today! finally! i’ve added the house on the left. unfortunately can’t add too much detail to the houses cause my comp is really slowing down right now! :annoyed: but i think that the kind of low poly character of the houses is quite alright cause they will be seen in the final from a greater distance. now i really wanna sleep…didn’t sleep last night though…cu tomorrow guys!
Great job bud! I especially like that you got time to texture it, looks great, look forward to seeing you complete that town!! Keep the updates coming!
TheSEL
Computer slowing down eh? Even if you were hide some objects or X-ref them? Maybe that’ll help with your computer slowing down when you’re trying to do stuff?
I myself need to upgrade my CPU… which involves getting a new mboard… Ram… CPU… computer case… wait, that’s an entire new computer! 
I’ll just salvage what parts I have on my current computer to add into the new one.
Awesome job on the church. 
You should learn animation though. It would really be cool to see that idea I gave come to life.
Cool… very cool… at first I thought it was gross… but very cool… suggestion… and I know everyone probably has thought of this… make the front house a castle or spire with lots of stone detail… and these other houses sub that one… and it could be more convincing if you tiered his shell with rock walls, like people have gone in and terraformed the poor critter… just an idea…
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hey first of all thx for all your c&c!![]()
@Thesel: well, i hope that i’ll have the time to texture it before the challenge ends. but if not it will be textured after the deadline!! i can swear! 
@ nightfox: ehhmm…what is x-ref?:shrug: and i sure will start learning to animate things in the near future, but i first gotta buy a new damn fast computer. :buttrock:
@ Beroc-LOD: i like the castle idea pretty much and you were wrong, no one else has mentioned that yet! did you mean like an ancient castle which has stone walls sorrounding all the “normal” buildings? hmmm…pretty cool idea again…well i’ll seee what i can do! 
X-ref is from 3DsMax… you just make the objects as seperate files then have them reffered to by the main model that you’re creating.
I dunno. I think just hiding parts of your model (ie: Houses, the well, church, etc) could help ya out on the slowness of your computer.
Anyways, What you got under your hood that’s runnin so slow? on what software proggy?
Derwolpertinger, that village is looking really really really awesome! I don’t have any crits for you becaus I like everything about the village. As far as plants and stuff: I’d say forget about them for now…leave them for the very last thing you do. You might not even need them once you finnish building the village and refining the beast.
@nightfox: i’m using a G4 400 with 448 mb ram and an ati 128 rage card. and i’m workin’ with cinema 4d xl, which is pretty fast normally-it’s just my comp that’s too slow.
but i’m already saving money for a few months so i hope that i can buy me a new one in the near future.
the other problem is that i yet don’t really know what computer i’m gonna buy. i love macs but heard that the pc’s are about 1/3 faster than the macs now. so i gotta think about that.
getting better every day - i really dig the village!!!:buttrock:
(Computerprobs: ich arbeite mit fast gleiche ausstattung wie du - bisschen mehr ram und andere grafikkarte, aber das wird´s nicht sein - hast du alle optionen für open gl aktiv? Apples implementierung von open gl ist ultra schlecht! Arbeitest du unter sys 9 oder x? Wie hoch ist dein volumecache eingestellt? Du kannst auch viel rausholen, wenn du mit darstellungstags und backfaceculling arbeitest, aber das weisst du sicherlich schon. Jedenfalls hoffe ich, das die kiste es dir erlaubt deine sehr schöne arbeit hier nach deinen vorstellungen durchzuführen/fertigzustellen!)
Now that character looks like he is under a LOT of stress! I am definitely going to be checking up on this one. Can’t wait til the final! Superb!:eek:
i f you wonder why there are no more updates today, i can say that i am currently refining and optimizing the village. better i’m lowering the polygoncount-it was much too high. and i’m already feeling that this was the main thing that slowed my comp down. 
@ pit: was meinst du mit den open gl optionen? die fehlen ja bei apple eh fast ganz! :annoyed: aber kannst du mir vielleicht sagen wo man open gl sachen einstellen kann?? ich arbeite übrigens unter X.
Bearbeiten -> Programm Voreinstellungen (oder ctrl + E)
cu
ps: hast du versucht die unterteilung in den Hypernurbs für die anzeige im editor runterzusetzen? (So das du im editor nicht mit einer polyunterteilung von hoch 3 sondern nur mit hoch 1 arbeitest?) Könnte auch das arbeiten erleichtern!
@ pit: cool viiieelen dank-mein comp is mir zwar immer noch zu lahm aber die tips waren super!!
jetzt ist das arbeiten wieder halbwegs erträglich geworden. wenn ich mich in der ansicht bewgt habe erschien nämlich immer direkt das drahtgitter und so machts echt keinen spasss zu arbeiten. so dann werd ich mal weiter machen!
cu
here’s a minor update-not very significant-i just refined the buildings. i even could come up with the half polygon count!
the environment is just temporary, just added for fun.
now i’m leaving home for 2 days, so the next updates can probably be seen on saturday. i’ll buld then the castle walls. 
so on…
finally i’m back at home and had a bit of time before i go to bed now. i tweaked some things , like the door aof the church, decreased the polygon count again, added a platform on one house, added two benches and a barn. i’ll continue tomorrow. 
Still looking good.
But for some reason it looks more like a miniature village rather than a gigantic beast.:shrug:
well i think that’s obvious cause if we would live on a gigantic beast we would also be miniature. that’s all relative. i think it’s gonna be fixed when i add the environment later. like very small tree’s compared to the BoB and other stuff.
well, we’ll see!