WOW! Almost done - you`ve done a GREAT job so far - stick to it the last couple of days and this will be a very beautiful and unique piece!! :buttrock:
Beast of burden - character - derwolpertinger
Wow bro! the piece looks awesome with everything together. Really great stuff.
(some stars for you)
hey finally finished the texture on the head and also got my BoB rigged now.
i’ll post the rigsetup screenies tomorrow. i’m tired now.
ahh and the village isn’t included again due to - yes you’re right
- time saving issues. but could you plz give me some advices on the lighting. i think it looks crap right now. and obviously i don’t wanna destroy my models with the lightin’. and the eyes are not final in any way, too. don’t look at them.
or at least try to. so until tomorrow i guess:

forgot that: no colour maps in this pic-just one solid colour and a bumpmap.
I LOVE the beast, its sooo awesome, cant say i dig the lighting on the lastest pic thought
ooops i was tired when i wrote that last night, uhhuhu didnt even read ur comment, hmm…make it look like a forest lighting or something =p
i changed the lighting and i am currently rendering the scene with radiosity. it already renders since 9 hours and i think that there are still about 10 hours to come.:annoyed: i gotta tweak the settings a bit. so i just can show you the BoB’s rig here:
Hey good work. I really love the villager, nice details. My only crit would be to add for detail on the face, more eye definition and neck defenition would be awsome. Keep it up!
hey back at home now.
i worked a lot on the lighting and came up with this night full moon version. i rendered it with 5 lights and radiosity. the render took 18 hours. so i gotta fake the radiosity which makes the rendertimes decrease immediately. i am also rendering a day version at the moment. i’ll post it his evening. may the character will be included then, too.

ok. now i’ve changed the bumpmap on the BoB’s head slightly and i’ve chosen better antialiasing settings for the render. also i have not rendered it with radiosity but faked it with about 10 lights. this version is supposed to look like a sunset. i hope it does look like it though.
so which version do you like better? or do you think that both version kinda suck? 
but here’s a promise: next render WILL include the villager!!(or some villagers :))
now plz gimme your opinions guys!

:drool:
Mucho niceness.
You’re planning to do more with the environment? Ie. not a big brown ground-texture
It’ll look aaawweesome with small trees and a lake or something around it. Hey maybe it could be drinking from a lake? I’m guessing here it’d drink pretty much the entire lake by the time it’s done, but still, just a thought to an environment…
When the contest is over you’ll simply have to render this out in some large-ass resolution so we can really zoom in on things and see all the cool details.
Again, very nice work. If anything I think the armor looks a bit “hi I’m a noise-material”, perhaps dents and scars and…spears? Idunno, just pondering if spears and whatnot (boulders, black fire-burns from fire-arrows) from countless wars would be visible on it 
hey gaggle:
thx for the comments and crits. about the environment. well, i would love to add an environment. don’t even think that i will leave it like it is!
the first problem is that there is not so much time left till the challenge’s deadline. actually the major problem is my computer. it is just too slow for such complex things. the scene with the BoB is already built out of 7 different files where i copy and paste things into the “final” file that is rendered then. well i am already saving money for a new one so i hope that i can built an environment soon. and for the outer shell’s material/texture, i wqas also not very satisfied with it, just needed that crit here
. so here’s the new one which is much better in my opinion.
@ artifex: yeah, also thought that i’d go for th moonlight look.
and here’s the villager on the tower. it was pretty hard to position him with the chain. now i gotta place the other villager on the other tower and then i’ll go for the final render. i really gotta hurry up now. sorry for this bad render but i had to save some rendertime. 
well i’m goin’ on now…
Awesome derwolpertinger!
I like the night render scene more myself as well. I love the new shell texture you showed us. That looks great. I can’t wait for the new render.
Great great work! :applause: :applause:
sieht geil aus!!! war auf deine homepage und du bis ein wahrer SLA-meister!!
Bin ja schon hier im thread sehr begeistert von deine texturierung - aber du hast es wirklich drauf! Respekt!! -> ein tutorial irgendwann wäre sehr cool!
Viel erfolg noch - > das dein comp nicht zusammenknickt!
danke pit-wenn ich mal nicht an einer challenge teilnehme werde ich ein tutorial schreiben.
aber eigentlich sollte noch keiner meine homepage sehen, da die noch net so richtig fertig ist. da fehlen halt noch die ganzen bilder in manchen kategorien. aber 3d is schon fertig.
well here is the other character on the tower.
finally!
but i got two important questions.
do you think i should add at least some rocks to the environment? or is the environment not so important. i just don’t know. and it would be cool if someone could tell me when exactly when this challenge ends. thx 
so here’s the pic. i’ll inegrate it into the final scene now. and wait for your answers. :bounce:
Looking great! i don’t think your environment needs rocks as the focus of this challenge is on the characters you have modeled. i think your scene looks outstanding as is.
In answer to your question about the deadline for this challenge, it ends at midnight eastern US time on Sunday, August 4.
Great work and good luck!
u don´t need any enviroment - the beast is impressive as is!!
And yeah i`d like to know what time the challenge stops for us europeans too!! Eastern Standard Time??!! Don´t know!
MOre MOre!