Beast of Burden - Character - Crode


#41

man you’ve come a long way since i last checked this thread out.
Good to see your back into maya… =)
For the ear holes just put a little hole behind the eyes somewhere.

Hmmm but man i like it. it looks good. I think his bottom lip should be fixed still. bit too pointy i think. how can he eat?
And since i am a man of character i can say that the creatures facial expression doesn’t look like he’s straining too much, or tortured too much my hot amazons…heheh for detail thats a must… A hot amazon!!
Man i really like the legs though, they are cool. hurry up and update.
if you get more expression into his face this thing would kick super major more ass than it already kicks. (did that make any sense???) :shrug:
Later
Squirrel Boy


#42

As requested ive done more work on the head :wink:

I made his face frown more and his eye sockets more eevil looking.

Added more geometry for blinking.

Also added listening hole which is almost hidden by the harness but hey its there :wink:


#43

Still working on misc stuff. I might be bending or breaking the rules but im using transparency maps on the feathers and the banner. I refuse to model massive poly feathers when a plane and transparency map does the job just fine.

That trim on the cloth is pretty cool. I got it to follow the edge of the cloth as it gets draped :buttrock:


#44

Hey crode, really awesome updates! The new details on the head look great. One suggestion with the ear would be to make one edge (leading or trailing) sharper. Kind of like one edge has a soft edge rolling in and the other has a hard edge rolling out. That might help to put the finnishing touches on the ear.

All of the details on the contraption look awesome. As far as the transparency maps go. Techinically they wouldn’t be judged since those are considering texturing effects…but I totally agree with you as far as using a simple map instead of lots of geometry. Honestly they add a nice detail touch on the picture as a whole, but I can’t see them being a major problem in judging since they aren’t really parts of the beast or burden.


#45

Ok time to finish this before its too late. Heres the final. Thx for all your comments people. Its been a fun month.

Link to larger image 1600x1200 ~ 494K


#46

I don’t know how many times I’ve said wow during this challenge but I’ll say it again!

WOW!

The bump is awesome! I love those details. Very nice model indeed Crode!


#47

The bumpmap was really easy to do. All of it is 3d procedural textures except for the one painted on the face. Ill be converting them over to 2d maps and using them for a base for the colour and other maps, it should look quite good.

Ill have to leave this character for a while and start on another character. maybe i can fit it into the next challenge somehow


#48

looks sweet and “complete”

btw if you are not that lazy then sure, ask administraction for that… :slight_smile:


#49

well these might never get seen but heres some renders after everything was done quite a few months ago.

link to full size file


#50

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