Beast of Burden - Character - Crode


#1

ok this challenge sounds cool and I can fit it into my demo reel, and some of my other work for my classes. I probably wont be going “extreme” high detail model since i have to animate it with other characters… a set… cloth… paint effect… my pc would probably blow up.

These pics are from the work from the weekend. Sketch from Fri last week. Done in XSI. Please gimme feedback! I wont be offended if its negative. thx


#2


#3

Ill be working on the head next couple days, time permitting


#4

Looking, i dont know how much i like the eyes in relation to the body on your stetch, they just dont semm to fit, nice modeling though


#5

Very cool armor plating you made there. That looks pretty dam fine.


#6

Yep there are some definite problems with parts of the head in my sketch and ive changed a few things. Like that bone point on the front of its face

Work on the head has been going slowly… i should have done more sketches… heres what i have so far. Still need to do work on the jaw area and some nostrils. Tell me what you think


#7

Hey! Those are some nice pointy things! I really like the armadillo/triceratops look. :smiley:


#8

ok did some work on the webbing around the mouth, next up is nostrils and other details

edit: looks like shaw is playing tricks with their web server. hopefully its not permanent


#9

I really like the horn re-design on the nose. It fits much better with the rest of the “horns” in the plating.The head looks really good. I especially like the corner webbing you got in its mouth. I can never get that right when I try it :stuck_out_tongue: Great work so far.


#10

Thanks for all your comments guys (gals)!! I see after just 1 day my threads been buried under 4 pages worth so i thought i would throw up another render so that people actually see my work until it gest buried again :wink:

This is about as much detail as ill be doing with the head and move onto the rest of his underbody. Maybe ill work up some displacement maps and some bumps also… later


#11

yeah its getting there.
I like the overall design, but right now you gotta fix his bottom lip. ITS KILLING ME! It would probably kill him too if he bit down.
Whats his burden? Just outa curiosity?
His nose is kinda a cool idea, looks like a gardening tool!
OOO i know his burden is he has to plow fields all day with his face. That would suck eh =)

Yeah man keep updating and dont give.
ttyl
Darren


#12

Hey buddy!!:buttrock: Thanks for the encouragement. I feel so good i think i should throw up another render of the leg. Still needs a little tweaking.

As always please leave me some feedback. First 5 replies get 10 bucks! (in canadian) :wink:


#13

howdy Crode!
Those legs are look’n mighty nice!
Can’t wait to see the peices come togeter…mmm lego…

fetus


#14

Nice leg! The rest is coming together well too…kind of got a ‘godzilla monster’ vibe at first, but he’s really shaping up interestingly. Lots of places to harness this beastie. Look forward to seeing it all as one :slight_smile:


#15

sorry that i can’t come up with some “change this and change that” sentences :smiley: but i really like your model overall. i think in the end that’s a good fact, isn’t it?:wink: i btw. i especially like the feet!


#16

Thx guys, i spent a lot of time on changing the legs since i didnt have a proper sketch of the way i wanted them. Im still considering another claw out the backside of the heel or i might just leave it the way it is.

Heres the rotoscope of a triceretops ive been using for the leg proportions


#17

hey great start crode, and nice definition on the legs… another good point: references… it`s one of the most important thing to dig out if you want to have a good looking model… keep it up!


#18

Off to a good start that’s a really good foot, I’m loving it already, keep the fetish going :slight_smile:


#19

looks pretty hot :smiley:
weird, but hot… and i do mean that as a compliment.

by the way, fixed the jaw! <happy>


#20

Thanks :smiley: Good crits. I’ll be adding a bit more detail when i think i’m done with the overall look of Bart.
What i mean about the toes not being there when i’m done is that i’ll model some sort of metal “shoes” for him… hard to explain right now, but i’ll make one model with “shoes” and one without and probably let you guys decide what’s most cool.
I’ve been trying to make his muscles protrude, but my mesh is all fugged up, and i’m not good at modeling musculature. but i’ll give it another go later today [as well as the nostril part].

Love the way your BoB’s going. No crits from me today though, time for me to hit the sack, and i’m a bit to tired to come with anything creative as feedback.

G’night.