Beast of Burden - character/contraption - TJViking


#1

Hi there!

Just to make some place for my submission :wink:

Ehh even no avatar of mine :wink:


#2

TJ go!. :slight_smile:

greetz
Kira


#3

her we go again :wink:

first rough sketches…


#4

and one more :wink:


#5

Oh wow, that’s an awesome concept. Just when I think I’ve seen every possible design for a beast of burden someone comes up with a new one :D. Very nice design and good original concept.


#6

3d pose estimator :wink:

it will help in faster modelling - i always made
bipeds to fully explore proportions …


#7

there’s soemthing I’m going to have to try… (your technique)…

I’ll be watching this thread to see how you do it!


#8

make him dance. :slight_smile:

you know i hate bones :wink:

go tj.

greetz
Kira


#9

beast is growing :wink:


#10

nice nice :slight_smile:
Hell Hound :slight_smile:
i’m waiting 4 more of it :slight_smile:
Go TJ!


#11

i had not too much time… for this challenge

(i am modelling legs and head apart of the body)

So this time only this low-level corpse.

When I collapse all body parts, the mesh will be subdivided and
then more details added.


#12

in mean time…

something to pull for the little devil :wink:

just some concept, will be adding more packages, ropes etc.


#13

he,he rendered it while sitting in work :wink:
i am programmer… so firing the POVRAY while
developeing applications is so fun … when I need
some break… I run POVRAY in background


#14

Nice to see ppl still using good old apps like POVRAY:thumbsup:

Nice work there. Lets see more of your beast:applause:


#15

packaging the baby further :wink:


#16

grow! baby grow!


#17

OKI-DOKI :wink:

I am leaving the contraption for now… will back to it later…

… it is time to weighten up the beast :wink:

Today’s night is mine…


#18

:buttrock: :buttrock: :buttrock:

Excellent start, I dont know why you dont have more replies

everything looks great so far, no crits. all modeling that you have posted so far is top-notch:buttrock:

Will keep on looking for more.

-Nate


#19

Very good work but more beast :slight_smile:

IMHO those crossing strings looks like there was one in another.


#20

Well well well, vey nice job TJViking :applause:

Hey very cool technique for fast modelling, i will follow for more posts!!