Beast of Burden - Character/Contraption - stereo


#57

yeah, much better. :thumbsup:


#58

another view with some details arounf plateform…
will continue on sunday :]
:beer:


#59

wow, that’s an awesome original idea!! Only comment, I think the cloth on top of the tower needs to be tied down, and maybe the ladders could be “in motion” effected by the wind. Great one, can’t wait for the finshed version!:cool:


#60

one of the most original concept of this challenge… keep it up!!


#61

thank u for comments 3dzukini and Mr blanché.
i m adding details and i will give motion effects and improve cloth .

PLease help me now i would have add some characters that work around , insects too ,small and unbrained.
do you think it would pertube image reading and challenge rules ?

i m going back to work!!


#62

Wow, I missed a bunch of stuff! That’s awesome. I love all the structures and etc. etc. can never have enough. :thumbsup:

It doesn’t sound like anything rule breaking…I don’t know that they ever said anything you can’t have extra, once you have the beast and things required…handlers, sub beasts…I dunno. Wing it. I just want to see more of this stuff. :smiley:


#63

ok !!:beer:

take this as an order so !?:stuck_out_tongue:

let 's go !!!


#64

Wow, where have I been the last few pages? This has really gone off!
Serves me right for not paying attention in forum class! Really nice work Stereo!


#65

The only crit I can give you is this:
Right now there is no reason for the scaffolding to be so tall. I see the crane device you have, but it’s connected quite low on the scaffolding. I would suggest you give it a reason for being so tall. Don’t get me wrong, I like it tall, I think it fits well in the piece like that. It just needs a reason for being that way, even if all you do is place a couple of guys up there with binoculars who are on look out duty.


#66

the scaffolding is a tower control in fact so it must be quiet tall :)))

that is my idea:
the guys (beast and pilots) are mercenaries in long cargo flies.
this is the base and the flying dock in particular (for take off).
i m now modelling small scarabs not much inteligent that ll work around so i have to skin and to give 5/7 generic positions.

and zero1 – > sure there ll be a scarab on top looking around !!


#67

oh ! and thank you erilaz but one tooth really had to be calmed :shrug:

so i was at the dentist :)))
next update probably tonight

AND CHEERS ALL
:beer:


#68

here a quick render of a worker scarab…


#69

Good work Stereo! :buttrock:

I think that the beast need some bumps or modeled details in the arms and hands, that is going to give him sensasion of biger

Keep up working ! :applause:


#70

jj3d i precise : that beast is not the main character
it is just one of the workers who load the cargo plateform

littl update


#71

Stereo… I was talking about the “Giant Fly…”
I think that the arms are too smooth

sorry if I sound a little direct, is my poor english… :smiley:


#72

Oh no! a crazy guy in a bug suit is chasing us!!!:scream:

I really Like it!

Keep up the good work!:thumbsup:


#73

LOL w/BrainFaucet. hahaha I was thinking the same thing! It’s like “A Bug’s Life” on ice. LMAO

Stereo, please don’t take that the wrong way. I wasn’t laughing at your work. I really LOVE that worker character. I think he’s great. It’s just that in that pose and in that render it really looks like a guy in a bug suit. LOL :smiley:


#74

LOL

i already changed him …


#75

LOL, if you have time…you could animate some outtakes, maybe one where one of the “bug suit guys” has his mask on backwards and he runs around knocking over parts of the “set” until he falls down…okay, I’ll leave know before someone kicks me in the head.:smiley:


#76

little update…
http://perso.wanadoo.fr/stereographik/tests/montage.jpg

:beer: