Beast of Burden - Character/Contraption - SplineGod


#1

Heres a concept sketch for my beast.


#2

This is a quick spline cage I created based roughly on the concept sketch. Im using lightwave.


#3

This is the patched cage. The nice thing about splines in lightwave is that you can patch manually so that you can control the resolution of each patch easily.


#4

Ive now divided the polys up into surface groups and have given them basic colors. Ive also turned on SubDs


#5

Ive added the tail and started some tweaking.


#6

I have begun to add the legs. Right now I have the thigh region, added some basic details and done some more adjusting. At this stage I have about an hour of modeling into my beast. More to come as I have time. :slight_smile:


#7

Larry “Splinegod” Shultz himself in the challenge:buttrock:
Will keep an eye on your thread!


#8

Originally posted by cyroz2000
Larry “Splinegod” Shultz himself in the challenge:buttrock:
Will keep an eye on your thread!

LOL, Dont expect miracles. I dont have much time to devote but I do need a break sometime. :slight_smile:


#9

Great to have you on board Larry. I know I’ve learned a TON about Lightwave from your many helpful posts on Newtek’s forums. Keep up the great work!


#10

Holy crap! Lary Shultz is in this one now!!! :eek:

I better get cracking on my BoB if I want to place in the top ten ;). The bird is looking nice. Especially for only an hour of work. I’ll be watching this one closely.
Great to have you in this mess too. :bowdown:


#11

Thanks!
Im having fun with it. :slight_smile:


#12

If there is a god of splines then we all truly are vertex points in the one universal model of extremely high polycount. :smiley:

Nice work Splinegod


#13

Heres another update. Ive added some details on the head, added a helmet and messing with it as I get a break. :slight_smile:


#14

Originally posted by erilaz
[B]If there is a god of splines then we all truly are vertex points in the one universal model of extremely high polycount. :smiley:

Nice work Splinegod [/B]

ROFL! Thanks…very poetic :slight_smile:


#15

Heres where mine currently stands…I took some time to add the legs and saddle but have a bit more to do.


#16

That’s looking really nice. The bird (especially the head) reminds me of the extinct Elephant Bird from South America. I like this one a bunch.


#17

Larry, I agree with everyone else, it is cool to see you in the challange, I too have learned quite a bit from your website and your posts on the newtek page. If i could be so daring as to give a suggestion to the master himself. When I think of “Beast of Burden” the thought of (trying to describe this) a really weighed down, and visibly weary creature comes to mind. Your creation looks great, but just seems to be looking a bit too, oh i dunno, i guess ‘cheerful’ would be a good word. It looks to happy to be lugging whatever it is carrying around right now. Hehe, which is not of course to say that i am the end all and be all of who can define Beast of Burden.:stuck_out_tongue: Anyhoo, best of luck! Post some updates!!!


#18

Originally posted by Meaty
Larry, I agree with everyone else, it is cool to see you in the challange, I too have learned quite a bit from your website and your posts on the newtek page. If i could be so daring as to give a suggestion to the master himself. When I think of “Beast of Burden” the thought of (trying to describe this) a really weighed down, and visibly weary creature comes to mind. Your creation looks great, but just seems to be looking a bit too, oh i dunno, i guess ‘cheerful’ would be a good word. It looks to happy to be lugging whatever it is carrying around right now. Hehe, which is not of course to say that i am the end all and be all of who can define Beast of Burden.:stuck_out_tongue: Anyhoo, best of luck! Post some updates!!!

LOL, I agree…Im actually going to do that. Im working on some sort of cart that he will be pulling so I can make it look like hes really working on something heavy! Thanks for the suggestions! :slight_smile:


#19

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