Beast of Burden - Character/Contraption - hypercube


#1

Ok, well, since I can’t whip out the 2D as fast, but had a notion in my head, here’s a rough idea of the shape and size I’m trying for. Not necessarily insectoid, but have to see how it goes. Will try and rough out more and get more of an idea together to crit. Let me know what you think. (oh and yeah, the little block is human size, if that’s not evident)

Hope to go all the way with this one, maybe post/read less and tinker more…450…jeez. :smiley:


#2

hey! a 3d enrty here!!! looks cool.:thumbsup:


#3

Had an idea for the head…here’s a rough, and how it would fit in with the body…have a general idea for the whole look now, but just throwing out bits and pieces and seeing what works.


#4

woke up again, tinkered some…a little more definition…


#5

Ok, a little attention to the rig, and some backstory…damn caffiene :slight_smile:

Basic idea is post-industrial, post-apocalypse, post-something. (maybe just a coincidence me wishing I had gotten into the PA). This is a long range, long term scavenging operation, looking for useful bits or whole vehicles between outposts. Power can still be generated and stored via solar, but not a lot, and fuel is a premium, so gone to ‘creature power’ for a lot of things. The rig itself can run the basics and the crane when needed, but not the huge motors in each wheel.

Might try making the scale bigger, but I think at the current size there’s going to be a lot of details needed as it is, so might work okay. Does that all seem reasonable, if not plausible, as a setup for this thing and its burden?


#6

you have no idea how glad I am that someone went crazy with multiple legs. :slight_smile: this guy is shaping up nicely.


#7

Hey, thanks! I forgot to look in my own thread down here in the south forty :slight_smile:

Figured it would be cool/different and make for some interesting locomotion…and a really complex harness…

Figuring all that out now, I think…more soon…


#8

ah loverly mate . . . the 4 eyes are killer :thumbsup:

mind if i steall that idea :twisted:


#9

Ah nice the first multi leg beast… what I’m really interested in, is how you’ll pull of the emotion :wink:

a su salud


#10

hehehe
Well 'cube it just goes to show that great minds think alike. Our two BoB’s could exist in the same universe. LOL

I like your creature, but is it going to be more insect-like or mamal-like. I see traits of both in your design, it looks like you could go either way with it. I like that.

Good stuff so far.


#11

Just got back from 4th stuff…whoop. Fireworks look really interesting at different shutter speeds, under different influences :slight_smile:

Thanks for the comments guys!

@ZrO-1: haha, yeah, multilegs unite! I think I’m skewing a little more mammal in new bits, but I’m going to see if I can ride the line as much as possible…trying for that sort of unfathomable feng/sci-fi phylum, I hope :slight_smile:

@lildragon: hmm yes, that should be interesting, shouldn’t it :smiley:

@Equinoxx: your guy would def. look wicked with more eyes :twisted:

Thanks again for the encouragement…gonna do my best to keep rollin’.


#12

Ok, cause of the holiday and relatives in town, haven’t had any time for my beastie (excuses, excuses) but I did get some more in…refining the head and roughing in the command/control…


#13

Trying out some different designs for the shell/hump. Still not sure if I want it to be hard material or not…

There’s the jumbo shrimp / curlbug:

Or the megaturtle:

And maybe the rock lobster:

Have some other ideas but these were the ones I’m aiming at…let me know what you think! I’m open to other weirder/cooler suggestions, too…you guys are always great for that :smiley:

P.S. Keep in mind these are VERY rough! I’d of course detail it out properly… anyway, back at it… :wip:


#14

hype,
Try a scallopped back, like one of those hissing cockraoches


#15

or this one is better


#16

Ah, that’d be cool…still freaky but different enough, I think it could be cool if it covered the back legs slightly too…plus something I didn’t think about, if I keep the seams smaller it’ll help the impression of scale. Stuff to think about…hmmm.

Thanks!


#17

Great details!!! There is no needs of bumpmas here!!!:thumbsup: GO GO GO GO GO GO…!!!


#18

I love the rock lobster shell. That one is awesome.


#19

Great head - with so many legs do they have to be so thick? If they were just a bit thiner and revealed some flexing muscle it might be just the thing to show some straining. Either way some defintion in the joints and sagging flesh is the way to go :wink: Keep rocking!

see you,

Farley13


#20

I am liking the rock lobster shell! great start!