Thanks everyone once again! I’m improving so much with these comments.
I’m not sure about the bump map at this stage. It’s pretty much a scaled down rock texture. I want it to be fairly exaggerated for the cartoonish look, but as you say, I don’t want it to go too far!
three: I fixed up the head and neck a bit more to make them more rounded. Keep pressing me if it looks wrong!
derwolpertinger: Same with the neck. When I start adding more and more polys, those subs get more and more squareish and weird. I’ve got to remember to push them in more!
Pit: You’re right, of course. This is where I get into unfamiliar territory. I’ve never quite got my head around UVW unrapping. (Pun not intended!) It’s all starting to come together, but it will be a while before I get used to it!
No post today… too busy with work! I’ll post more thursday night (or whatever day it is in the rest of the world tommorrow). :shrug:
Keep modelling people! I want to see those polys sweat!
:wip: