Beast of Burden - Character/Contraption - Erilaz


#41

As pummeled into me by you all with great abandon, here is start of my mouth-work. The head is a little less square, and I’ve got some tortoisesque nostrils going as well. I’ll post up more tonight as I get closer to the desired result. :bounce:

In the mean time, feel free to comment on it, or make tea, or run around the house with fig leaves in your hair! (I must be tired again). :smiley:


#42

A few tweaks, and a test bump map. Let me know if the bump looks all wrong, because I don’t want this poor tortoise looking bad as well as tired!


#43

hey mon :smiley:
really love the look of this poor fellah.
one thing tho… have you been thinking about “rounding” off his head a bit? In the “top” views i feel like he’s got a bit to hard edges… maybe it’s just me.
and i really like the bumpmapping, i don’t think you should go much harder with it, when you put the actual texture on him i think he’ll look cartoony and cool :slight_smile:

by the way, take a thinker about that “feather”-idea that came, don’t know from who, maybe ZrO-1?
i think it sounds really cool :slight_smile:

otherwise, goddamn hot model m8… keep up the good work.


#44

hey coming along nice bud! :buttrock:
my little crits or suggestions are:
add more variation to the bumpmap.
and think about the form of the neck. it looks pretty thin-looks kinda weird. try to scale the neck in the Y-axis to make it a bit more rounded.
well that’s it! :slight_smile:


#45

Thanks for the kind words on my post, Yours has turned out great, I love the turtle idea. Good job, and keep it up!


#46

Coming along great - cool! I like the idea of a bump, but think it should be following the facial lines a bit more - if your software (forgot which or newer knew!) allows you to unwrap the mesh, it might be more rewarding painting a map in photoshop. As for now it looks a bit like orangeskin. Hope u don´t feel offended - it´s just that i´d hate to see the little fella loose the subtle xpression u managed to create!
One more point: I guess the pure creature is exhausted and breathing heavily so you might consider opening the nostrils just a little further.

cu


#47

Thanks everyone once again! I’m improving so much with these comments.
I’m not sure about the bump map at this stage. It’s pretty much a scaled down rock texture. I want it to be fairly exaggerated for the cartoonish look, but as you say, I don’t want it to go too far!

three: I fixed up the head and neck a bit more to make them more rounded. Keep pressing me if it looks wrong!

derwolpertinger: Same with the neck. When I start adding more and more polys, those subs get more and more squareish and weird. I’ve got to remember to push them in more!

Pit: You’re right, of course. This is where I get into unfamiliar territory. I’ve never quite got my head around UVW unrapping. (Pun not intended!) It’s all starting to come together, but it will be a while before I get used to it!

No post today… too busy with work! I’ll post more thursday night (or whatever day it is in the rest of the world tommorrow). :shrug:

Keep modelling people! I want to see those polys sweat!

:wip:


#48

Originally posted by erilaz
Pit: You’re right, of course. This is where I get into unfamiliar territory. I’ve never quite got my head around UVW unrapping. (Pun not intended!) It’s all starting to come together, but it will be a while before I get used to it!

thats one of the advantages from the challenge, you have to learn new things to make the stuff the people suggest :slight_smile:

very nice turtle!


#49

I totally agree ic4! And thanks! :slight_smile:

Here’s a bit of head shaping I squeezed in during my lunch break!


#50

Phew! Been a few days since I’ve been able to do anything! I’ve been working too hard. :annoyed:

Anyhoo, here’s a couple of props I’ll be shoving onto the load for my overburdened tortoise.

One abacus!


#51

…And the beginnngs of a fishtank. All props will be heavily refined obviously.


#52

I think for a fated sense of irony, the turtle should carry the Hare/Rabbit on it’s back ;)!

Looking good, keep it up!


#53

Precisely the idea Clockwork!:smiley:

I briefly mentioned a long while ago this tortoise was under the rule of the vindictive hare after losing the race. I’m not sure I’ll have time to do the hare, to be honest!

On a more odd note, you may notice as the things build up on his back that there is a relation to another hare. Five points to whoever figures it out first! (Um… I’m not sure what these points will be for, but I’m sure we can figure something out!)


#54

Now tell me, what honest-to-goodness traveller would be without a chessboard, a few books, and a gigantic wheel of cheese? :smiley:

I’ll put a bump on those pages later. There’s no way I’m modelling every sheet!


#55

Cool idea, he really does have a burden to bear…as for the head…don’t worry, looks in keeping with the thing, but if you want check out http://cube.phlatt.net/home/spiraloid/tutorial/ he builds a mean turtle head!!!


#56

neilyb: Thanks for the comment! And you’re right, that turtle head is one mean model!

Here’s another quick update. The hare’s going to need some protection for all that cheese, so why not a big mouse trap and a pointy pitchfork? Whee!
:wip:


#57

And another shot, just to keep you interested


#58

And another. Figure I might as well post as many angles as possible to get as many crits as possible. You can’t comment on something you can’t see! (Unless it’s to say you can’t see it)


#59

Check out Apt Pupil’s work on this challenge! Absolutely amazing! So good, I’m plugging it from my own thread!

Everyone else’s I’ve seen has had great work, but the detail in those sketches blew me away!
:scream:


#60

Man, that’s cool… it’s coming along nicely… congrats :slight_smile: