Beast of Burden - Character/contraption -dfr98


#6

Thanks for the feedback guys. Here’s another quick sketch

I’m going to change the angle, to show a better view of the sled.


#7

looking very cool.

:thumbsup:


#8

Thanks for the comp.

Here’s an update, I added my contraption. It’s a mobile adobe hut type thing.


#9

That’s great, but the POV in your first sketch was much better. The low viewpoint is great, gives a better impression of their character. Maybe you could just focus on the creatures and only suggest the contraption?


#10

I love the idea of your little lizards but I agree with puddlefish ( I’m gonna have to start beating him to some of these threads I’m starting to sound like his yes man always agreeing with him :stuck_out_tongue: ) go with the lizard-eye angle its much more dramatic .


#11

Thanks for the feedback guys, I couldn’t agree with you more, I’ll post a new sketch tonight.


#12

Update!

What do you think?

Should I add another lizard like in my second post?


#13

Yes thats my vote, I think the 3rd liz (like your 2nd pic) gives it much more depth/interest. :beer:


#14

go go go ! :love:

looks totally rad ! never give up !!!


#15

Kosher Sammy…awesome…:applause:


#16

Love it man thats much better
:applause:


#17

Lookin good…


#18

Update

I added the third t-rex back in, I think it looks better than just the two.


#19

Whats really cool is how small the beasts are…but they still look as if they can pull the weight…:thumbsup:


#20

Impressive! Love it so far, keep us posted.
:buttrock:


#21

cool style! :buttrock:
But the dinos look quite big now. Perhaps if you scale the close one up (about 150%)? Might add more depth, too.


#22

Thanks for the feedback guys

I scaled the close dino up a little and I’m now starting to add some color, it’s still a wip


#23

Nice…your color is sweet as feet…

(I don’t know what the hell that means):hmm:


#24

Are you gonna model it?


#25

Sorry Jacob I’m working on a rusty bucket model for some other project. Just don’t have the time.