Beast of Burden - Character/contraption - DarkMantid


#1

Greetings Good Forum Dwellers, A work mate has inspired me to enter this months challenge, and i hope to have enough time/sanity to complete the task.

Anyways feel free to Critique make Suggestions/Abuse and so forth as you see fit. Cuz thats what its all about i guess…

Anyways here are some Concept Drawings…


#2

Number 2


#3

:thumbsup:

I like it


#4

really nice sketeches!! it really looks strong and drained! :slight_smile:


#5

Very cool concept, I like how his face looks somewhat like a skull–making him half-dead, deeehydrated, tired, evil–lots of possibilities!!


#6

Hrrrm ive had some critiques from some people … stating that the hands need to be bigger and the back legs / feet need work , Im looking into that and working on the front view…

I dont think it would be a good idea for me to jump right into modelling this beast right away …


#7

Arrrh ok here we have the fruits of this weekend, tho more concepts sadly :confused:

I need advice as to what this beast shall be bearing , as you can see from the following images I have a few options, soo please tell me what you think !

Ohh yeah there are some rough front images as well ! and please Crit anything and everything !!!

cheers


#8

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#9

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#10


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#13

nice concepts

I quite like him carrying the canon, although I like the more detail that the other ones seem to have :slight_smile:

I’d say: go for 3d !


#14

I like the beast. If you do the cannon or skull pic (both work for me) maybe you could increase the size of the payload. Many more skulls or larger canon. It would make the image more of a dynamic shape as far as design goes.

Looking good:bounce:


#15

Maybe your friend saw this pick when he gave you the suggestion, if you’ve never seen it, here it is.

It’s a warcraft concept drawing.


#16

Very nice concepts!! I’d have to say that I like the one where it’s carrying the heavy load. There’s a lot you can do with that one.

Better get started on some 3D soon…keep up the good work.

-Bat


#17

Hmmm I started blocking polygons out … nothing too exciting yet :slight_smile:


#18

heheh, I was beginning to think this was a 2D entry :p, nice start


#19

I think you should go with the skulls, it fits the characters looks and it gives the chance for more detail. Cant wait to see more. :thumbsup:


#20

Arrh sadly not much time this weekend to work on Bob , still roughing