Beast of Burden - Character - Chico


#10

love those bulgy squishy muskles. little tight in places? (creases between muskles) Maybe the front legs are a little to big? Maybe not. Real sense of mass, and weight.

  • Look out coming through!!! -

#11

I dig it too, only crit I have in this early stage agrees with lOrd: the muscles seem as if they should be a bit rounder. angles and creases seem a little unnatural.

on the shiznit note: I’m not sure how the phrase came around, but it means “your work is the shit” which somehow came around to meaning “good work!”, take it as a compliment.

-nate


#12

That’s looking really cool…I still have to look into that modeler when it’s out public.

Like said, I think you already made all the crits yourself :slight_smile: Exaggerated proportions could be cool stylistically though, but that would be a different turn from the sketch. Really dig the definition you’ve got going so far. :thumbsup:

P.S. shiznit is good, so is being ‘the bizomb’. It’s new twists on something be ‘the shit’ or ‘the bomb’ (which were also good). Them crazy kids today. :smiley:


#13

Thanks Guys. Yea Ive got alot of work to do on the loosening onf the muscles. Unfortunatly “Clay” hasnt got Softselection on the Tighten feature yet whould meake this eaier:p

OKay IM going home now…honest…Im going to have to work hard on this as there is alot of other shiznit models out there and I think im going to have to be the bizombist around to stand a chance:surprised Im 22 years old and already feel like the old guy out of touuch with the youth:cool:


#14

hi chico
very well-done mesh , great! :slight_smile: but i think you should ignor
that smile on the face of creature! :wink: make it stupid-angry or
whatever but smily!


#15

looking goood…I like the breast bone. :surprised

I want a head!!


#16

Great work Chico! I can’t wait till clay goes public, it seems like a great tool.

Crits: Maybe you could make the top of the legs larger and bulkier so the legs will be in proportion and less cute. I would still scale down the front feet a bit though. I dont picture this as a big beast so bulking up the legs would give her that short but sturdy feel. :shrug:

Keep them updates comin! :thumbsup:


#17

ila_solomon: Thanks man, and yea your very right about the goofly look on the face, Truth is Im still not sure how I want to do the head. I have a pretty cool idea, I just havent had time to site down and rough it out yet.:surprised

Fetus23: Tehe…thanks, okay…a head…Ill see what I can do in the next couple of days…Sigh I wish I had a computer at home:hmm:

Chad: youre absolutly right. AT the moment she looks quite large and tall, which is cool, but I was more thinking something closer to the ground, like a rhino, or hippo…More Research I belive:)
If I bulk out the shoulders, and the legs, and brought the feet in lenghthways then I might be on the right track. ALso add more detail to the feet too.

Cheers all, these crits are fantastic. An update will be in a couple of days I hope:)


#18

hey chico espaki was right it means your work is great, dont feel old and out of touch, im 21 you only got me buy a yer,sorry im american and slang terms flow from my mouth freely. are you rendering in clay as well, i like the simple interface, anyway keep up the good work


#19

Thanks, yea down here in New Zealand we only get the slang once some celebrity starts using it on the lastest movie :stuck_out_tongue:

Clay has a .rib exporter that fires up BMRT. But my skills in BMRT are nothing…so I just used the default (fist couple of B&W images) but the last image I just quickly did in max so you guys could get a better idea of what you were looking at.

Reguarding the interface of clay…well the true gem is the fact that it doesnt have one…really…theres no right click menu so thats freed up for other tools, and there no buttons you need to push to do anything. Most commands can be done on a three button moue with the help of Alt Shift and Ctrl…and everything else is really acessable too. The idea is that you should be able to do all things at any time…I think:)


#20

Wow chico man, I just realized I haven’t replied to your thread. I’m sorry about that, I thought I had.

:wip: bonk
:rolleyes: bonk

OK I’m going to start from the sketches and work my way down so I’ll pro’lly be repeating some things.
I picture your beast with a longer neck than it has in the sketches. Not much longer, just a bit…maybe like a horse’s neck length.
I LOVE the camel-style toes. i like the back feet more than the front, but that’s pro’lly because they look a bit more like a normal camel’s feet.
The muscle tone in the legs and chest are fantastic.
For the droopy skin I would suggest you try making it like this: Try starting it a little higher up the neck than where it is now. maybe just below the “adam’s apple”. Then have it split and run to the outside front of the “armpits” of the front legs. Pick it back up behind the front legs from the rear-most portion of the pit, and have it stretch back along the flanks and have it finally merge completely back into the body just about an inch from the rear legs.

Just my 2 cents. Sorry again for not replying sooner.


#21

:wip: bonk :wip: bonk
:rolleyes:bonk :rolleyes:bonk

Well I cant say I wasnt hurt

Thanks for the crits though. I dont know about the longer neck, Ill experiment though.
Nice Idea with the saggy skin…ou your suggecting that rather than a fin type sag, I sould …well split it into two fins.?..I kinda want to keep it at least one fin…as I figure that this chick has been going for many years, so she outta be well tonned. But I wanted something flimsy for secondary motion, hence the fin at the base and the udder. The more I think about your idea, the more I like it…hummmm

Someone posted some great elephant images on another thread here, so I ll look at them closely, and as I mentioned before, I want to do more research before I get much more done.

Thank you and you are forgivin now…I was wondering how long it would takeyou mr Posts: 1417

Excellent feedback from everyone here. Thanks guys.:thumbsup:


#22

OKay lil update now:)

I havent much time right now, but Ive fixed up the feet, they still need work but they are well on their way. I still have to work in the feet muscles etc alot. Also I havent toned down the Shoulder area yet.

I think next is the head. Then when Im all happy I’ll add the details like veins and wrinkles.


#23

haha, great work :slight_smile:
The muscles are well done, but maybe the soulder’s one should have a more rounded form, cause by now, i don’t think he can move the front legs :slight_smile:
Can’t wait to see more :smiley:
Bye :wavey:


#24

I love the blunt claws. Great. The muscle/skin folds are really starting to come together well.


#25

looking good i know you havent got much done, only crit right now is i would give him some really pronounced ankles, i think zero made a comment about a camal. i would grab some reference. the leg looks stiff i think with the lack of joints. anyway keep going. ohh and i also like the idea of two fin things, but give them alot of wrinkles. i love it dont stop now


#26

first, the modeling is really great!

maybe it’s just me, but I think the sketch looks more like a bull/horse type animal, and the model looks more like a cat/lion type animal

so what head would it have?


#27

Looks great so far…
your modelling is very clean…
cool concept…
can’t wait for the finished product…


#28

Uhhuuuh ahahhaha

A Beast With Baseball Visor :slight_smile:

!!! Good Concept and Model!!!

:applause:


#29

Cool modelling so far, love this animal…who cares if it differs from the sketch…still looks good to me!
Is this a headless beast or am I looking at the wrong end?:bounce: :bounce: