Thanks for all the great feedback:thumbsup:
ZrO-1: thanks man…your piece is looking awesome as well!
pearson: I agree 100% about the stiching and buckles thing…I just ran out of time last night to finish putting them in…I will probably add those tonight and maybe a few items he will be carrying!
Spazmo: “The pooper” hmmm…thanks!!! I am glad you like him…stay tuned for more updates tonight!
Mr. Nice Guy: I will post a low poly cage tonight…but basically I duplicated the bob mesh and deleted some of the faces…then I used a modifier in max called push to raise it slightly off the skin of the bob…then I used solidify…which is another modifier which gives thickness to the polys( kinda like and extrude but better for this type of extrusion) then I tweeked the hell out of it using meshtools and added a meshsmooth…and walla instant harness! hope that helps!
fellah: I agree…I think the skin textures is just temp right now…just wanted to through some bump on him to work out the UV’s …I still have a lot to do texture wise…although I will mainly focus on the modeling…and when that is done I will add better textures and rig him up!!
If anyone has any ideas on what he should carry or pull…I would love to here them…My thoughts were that he is owned by a vagabond drifter that collects lots of junk…I was thinking of mabe having him pull a small shingle dome hut on a wooden wagon. I don’t know yet…I guess we’ll just have to wait and see what unfolds





