Beast of Burden - Character - balcides


#3

rendering using mental ray for maya (not easy)


#4

The bump map was a littel difficult at first but it was the best I could do to show tough skin


#5


#6

good luck to everyone in the contest


#7

…heres the last until the accessories get done!


#8


#9

i really likes the looks of your beast!!!
can’t wait to see more!

metal ray …not easy …heheh…
i know somehting about that using it with max :stuck_out_tongue:


#10

great job man,i really think you have a great chance of winning this comp and i really love the metal plates that run down his back. keep up the great work.


#11

Hey man that looks awesome! Nice metal and I really like the anatomy of the beast :thumbsup:


#12

you sure are good at what you do. all the best in the contest! i’m rooting for you … sure hope you’ll come out the winner.:beer: 'cause i sure know talent when i see it:thumbsup: and you for one have got it all.:smiley: i hope to see much more of your work next time:bounce: so keep on doing what you do best


#13

WOW! Very nice modeling indeed!!! It´s very hard to find anything to crit :slight_smile: Maybe the muscle definition on the back legs look a little off - or is to flat - everything else -> :buttrock:


#14

:surprised
How does it see???
:stuck_out_tongue:
Interesting creature, Balcides :slight_smile: does it roll up at all?


#15

Wow that quite some amazing work in a short time. The muscle definition in your last wireframe pic is superb. Im surprised it hasnt been seen by very many people. Ill be keeping an eye on your thread and help you any way (if) i can. atm i dont see anything wrong.

heh after looking closer found something… i think the skin around the front claws has some strange angles especially the middle one


#16

The creature DOES roll up and it sees with a large white eye that’s difficult to see because his large brow is covering it into the shape of a small slit. It was the only way I knew to make him look like he’s straining besides the posture. The only problem is its difficult to judge how to model the eye without making it too big or shape it so it doesnt kill the model (aesthetically). Thanks for all your support and good luck to everyone…more to come
(suggestions welcomed and taken).:bounce:


#17

The straps are in the works…couldnt do much today…more to come!:annoyed:


#18

heres the pic


#19


#20

latest screen shot, havent had much time, more to come,
I probably wont have any free time to work on it until the last minute…


#21

Balcides, your beast looks incredable. I didn’t see anything wrong with the eyes. If you want to make it easier for the viewer to see where the eyes are you could always model a set of blinders on the sides of its head where its eyes are. Then they would sort of make the viewer look where the eyes are.
One question: What is that big thing behind the beast going to be. I can see that the beast is pulling it, but I couldn’t tell what it was.

Great work on everything so far. That harness is absolutely awesome.


#22

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