Hers some new images for my beast. Please let me know what you think. WIP, accessories and contraptions, all in the works. Harsh or nice, please feel free to comment.
Beast of Burden - Character - balcides
The bump map was a littel difficult at first but it was the best I could do to show tough skin
i really likes the looks of your beast!!!
can’t wait to see more!
metal ray …not easy …heheh…
i know somehting about that using it with max 
great job man,i really think you have a great chance of winning this comp and i really love the metal plates that run down his back. keep up the great work.
you sure are good at what you do. all the best in the contest! i’m rooting for you … sure hope you’ll come out the winner.
'cause i sure know talent when i see it:thumbsup: and you for one have got it all.
i hope to see much more of your work next time:bounce: so keep on doing what you do best
WOW! Very nice modeling indeed!!! It´s very hard to find anything to crit
Maybe the muscle definition on the back legs look a little off - or is to flat - everything else -> :buttrock:
Wow that quite some amazing work in a short time. The muscle definition in your last wireframe pic is superb. Im surprised it hasnt been seen by very many people. Ill be keeping an eye on your thread and help you any way (if) i can. atm i dont see anything wrong.
heh after looking closer found something… i think the skin around the front claws has some strange angles especially the middle one
The creature DOES roll up and it sees with a large white eye that’s difficult to see because his large brow is covering it into the shape of a small slit. It was the only way I knew to make him look like he’s straining besides the posture. The only problem is its difficult to judge how to model the eye without making it too big or shape it so it doesnt kill the model (aesthetically). Thanks for all your support and good luck to everyone…more to come
(suggestions welcomed and taken).:bounce:
latest screen shot, havent had much time, more to come,
I probably wont have any free time to work on it until the last minute…