doesnt anyone have anything to say? I just know that there is something wrong with this creature, it dosent look right, but i cant put my finger on it… Input is very appreciated.
Beast of Burden - Character - Bakednotphried
It’s pretty good overall. One thing I’d suggest is to make the spikes on its back more random. Right now they all look the same. Also try to model more detail into the tail section.
Good work so far. ![]()
just a basic wireframe of my beast. I think i’m figuring this out. I can see what i did wrong with the parasite, for it, i modeled a head, then i modeled arms then the body, all seperate peices, it is much easier, and it looks better if i model it from one peice. (i think) Oh, yeah, Thanks ZrO-1 for the input.
Yeah, some people can model each piece to full detail one by one, others model the general beast completely then go back and add details. What ever works right?
I look forward to more details. ![]()
Here is an update on my beast. I think it is comming along quite well. I dont really have any good programs for making bump-maps so, i’m just gonna hafta model everything. I’m not quit sure how to pose any of my creatures either… Anyways, this is what i have so far.
I know i’m not doing all that well on this bob, but i’m not going to get any better unless i get some input. I’m still having trouble getting good details, but i’m slowly adding stuff, have a look. And i need crits please 
Great attitude! I think it’s quite nice considering you are learning 3d studio for 1 month.
His eyes do not transport this sad emotion of your sketch. The legs are ok but the neck is still very boxy.
Hang on!
Very good start! Geez, I remember my early quadrapeds. Looked like a matress had mated with an elephant. Yours is progressing much better! 
The legs are extremely stocky at the moment. You might consider bulging them a bit.
I like the parasite! Very pointy! ![]()
great parasite 
for the beast U should make the knees bigger. It seams that legs are only cylinders, big knees will break this impression
![]()
take it easy with those pegs man, thats my steelo! yea for a month this is great. I started when i was like 13 yrs old and i am now 19 and i could never model organic shistuff until i went to a year of figure drawing! keep it up. :buttrock:
Wow, thanks for all the awesome feedback!:bounce: I noticed the legs looked kinda weird, but i couldnt figure out what to do with them. I’ll try bulging the knees when i get home from work. I still need to figure out a way to pose my creatures though, is that what bones are used for, and if so, can someone please point me in the direction of a good bones tutorial. And once again, thanks!
Here is a minor update. I’m going to have to remake the parasite’s body, i messed it up and couldnt undo. Anyways, heres the pic. And i dont want to sound repetitive but i could really use some crits 
Hey Baked,
Wish I could model like that after only a month!!
Impressive.
Crits for you:
The knees feel odd, they seem a bit unnatural, if when you model you think about the underlying bone structure and where the muscles have to be for the character to be able to move, it will help you when deciding where you need skin folds and muscle definition.
the corner of the mouth is a bit too sharp, if you go back in and add some more poly’s to give you something to work with. Chances are that you can select the edge that defines the corner and chamfer it. While you’re at it i’d put some flab in those lips and thiken up the eyebrows.
Hope that’s good crit for you, personally I think you have done an awesome job for having just started with max.
Cheers
Thank you man, see, it shows i dont really know all that much, but this is the kind of thing i need to learn this stuff. I learned almost everything i know about 3d modeling is from lurking these forums, and participating in this challenge. Anyways, here are some more updates.
the wagon, yes i know it sucks, but i wanted to keep it simple. I bet you can see how i figured out what that torus knot was for…
Hi there Bakednotphried.
Here’s a couple of crits and suggestions.
A good thing to do would be to rent some dvd’s like Dinosaur by disney and take a look at there turn around models, try to figure out how and why they put there details where they do.
Everything starts somewhere. You have to put alot of time and effort in all the pieces of your model. Don’t be affraid of trying stuff. Save using increment and go back when you need to.
For know my crit on your model is to try and play with the proportions a bit. There are certain rules to respect. Normaly you know it’s ok when it feels right. Right know I feel theres a problem with the lengh of the body and the size of the head. When that’s done choose a portion of the model and add polys, extrude, bevel, chamfer and move the vertexes around to get definition.
Hope this helps!
Hey, great use of the torus on those knots! ![]()
It’s good to see you’re getting a nice handle on things. I don’t want to preach, but make sure you save multiple copies of your work as you go, so you don’t have a repeat of the parasite thing. In max particualrly I find that if something freezes during autobackup, you can lose your whole file. As it is, the turtle I’m working on has 66 incremental .max files! (Okay, so I’m paranoid). At the very least, it gives you something to go back to if you want to try something different.
The model is coming along. You need to round off some edges, like the wagon and it’s wheels, but the beast itself is getting there. I’ve found teeth can be a lot easier to do if you model them as one big strip and put indents in for the spacing.
It can sometimes look a lot more natural than modelling every tooth.
I hope this helps!

I really think using refrences or sketches would be a good thing. I personally swear by drawing out completly what it is I plan on making. All of the pro’s make full character drawings before they even start modeling (not that I’m a pro by any means).
I really think you need some sort of reference material. :shrug: