Hi,
My name is Brian Beck, I am a 3D Character Artist living in the Bay Area, California, looking for full/part-time employment or contract work. I am a diehard gamer and have played everything from NES to PS2 to XBOX, Bond, Halo, 2K Sports titles,Warcraft, and Everquest. After finishing the Master of Fine Arts program in 3D modeling at the Academy of Art University in San Francisco; I worked for Visual Concepts Entertainment Inc, as a Nextgen Character Modeler. - www.2ksports.com My download (w. demoreel) site is :
Brian R. Beck
9 Ross Street, Apt. #4
San Rafael, CA 94901
Home: 415-485-4396
Cell: 503-758-7735
Email: Brian_3D@hotmail.com
Website: www.Brian-3D.com
Objective: A 3D character modeler position in games or film.
Software:
· Maya: Excellent proficiency in High / Low Poly modeling and Texture Creation (multi/pass rendering / Zbrush normal mapping) / Shaders / Lighting, (foundation Mel scripting) good knowledge of Animation / Setup / Vertex weighting. (6 yrs ext)
· 3D Studio Max: Excellent proficiency High / Low Poly modeling and Texture / Lighting, good knowledge of Animation / Setup. (6 yrs exp)
· Z-Brush, Adobe Photoshop, Renderman MTOR interface (Maya), Adobe AfterFX, Adobe Illustrator, Adobe Premier, DeepPaint, Corel Painter, RealVIZ ImageModeler, and Realviz Stitcher.
Skills:
· Excellent High/Low Poly Modeling skills in NURBS, Polys, and SubD
· Excellent knowledge of structure/paramatization/form in regards to Organic/Hard Surface Modeling.
· Excellent Concept/Sculpting abilities.
· Strong Human Anatomical Knowledge.
· Strong knowledge of texture creation and UV mapping/unwrapping.
· Strong knowledge of animation fundamentals.
Education:
· Graduate of MFA program in 3D Modeling from the Academy of Art University. 2001-2004
· Graduate of BA program in Visual Design with a focus 3D animation and a minor in business administration from the University of Oregon. 1999-2001
· Studied German at Kassel University in Germany through Western Oregon University, 4 month foreign exchange program.
Experience:
Visual Concepts Entertainment, Inc., San Rafael, CA www.2ksports.com 2006
Character Artist
· Modeled, UV unwrapped, and setup (including normal maps) 6 NCAA mascots (5,000 poly count) for NCAA College Basketball 2K7.
· Modeled, UV unwrapped and textured crowd character (2000 poly count) which was modified into 4 others with separate normal maps for each (sweatshirt w/ jeans, T-shirt, sweater, and long sleeve T) for an unannounced football title.
Elixir Magazine, Eugene, OR 2000
· Intern for a nationally distributed hip hop/skater magazine
Western Star, Monmouth, OR 1997-1998
· Cartoonist for the Western Oregon University newspaper
Other Skills/Accomplishments:
· Created a Maya Modeling User Group through Alias Group User Association, Academy of Art University. Brought in industry speakers to present: Warren Fu (ILM), Jeffrey Lew (ESC) (Killer Bean), Derek Flood (Short Film ‘Say Cheese’) (PDI/Dreamworks), and Seryong Kim (Wildbrain).
· Excellent interpersonal/business relations skills.
· AARP scholarship
· Member, Delta Sigma Phi fraternity (best annual GPA amongst campus fraternities 2000-2001), University of Oregon. Fund-raising events, chair involvement, community service.
References:
Matthew Crysdale, Art Director at Visual Concepts Entertainment
Phone: (415) 507-7505
Email: mcrysdale@vcentertainment.com