Bathhouse for techdemo


#41

just thinking about caustics, could you fake it by animating between two lighting bakes?


#42

Or depending on the engine you could use some sort of projector to fake it as well.


#43

Since it’s my friends engine, I’m sure he can come up with something :wink: Plants are something I want to put in there, but it will take some time as I don’t have a tablet at the moment and no time to model at home :sad: Work takes up a lot of time what with GDC around the corner.

Fishies are requested, we have an old space monster fish model we did for one of our first game prototypes, an old space shooter where we blew those fishies up. I was hoping he could plonk down a couple of those in the pool :smiley: Petals are coming too, ivy/plants with same type of petals is a good idea. Got any ideas regarding the moroccan tiling? Also, I will re-bake the lighting properly in the future so we can have high res textures on the walls and such and proper lightmaps (once he has implemented them), it will look a lot better :slight_smile:

edit

As a teaser, I can mention that he was mumbling something about light volumes and using the window texture to project volumes to get a nicer light volume effect :wink:


#44

cant wait to see it


#45

Very cool man, reminds me alot of the prince of persia series…very nice design. the caustics idea everyone seems to be harping on is awesome, could add a nice effect to the scene. cant wait to see it with some vegitation in there! also are you ble to interact with the water inrealtime, prticle effects or what not? cause that would be sweet. keep up the good work! :smiley:


#46

Not very much to update, just felt like showing this since I really like the clean look :smiley: Since I’m working a lot and have entered the challenge, this project has gotten put on hold. Also, my friend might have secured a job as a programmer at a game company. I’ll let y’all know if/when it’s finalized so the updates might be a bit slow in the future. At least it seems this piece did what it was intended to do: contribute to his portfolio :smiley:


#47

Peter your level looks really good, and tell your friend who made the engine that it is really great. I really love the look you guys have accomplished, thumbs up from me :smiley:


#48

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