Wohoo 5 stars 
As promised, here’s a preview of the scene in engine. No proper lighting and a lot of bloom (my friend likes bloom heh) but it gives you an idea of what it will look like. Got to love the fact that he named the engine “pie” 

Wohoo 5 stars 
As promised, here’s a preview of the scene in engine. No proper lighting and a lot of bloom (my friend likes bloom heh) but it gives you an idea of what it will look like. Got to love the fact that he named the engine “pie” 

The credit for everything but the model goes to my coder friend, he’s the one who brought it into the engine, created the water shader (and the Pie 3d engine, coded in Phyton :))
Glad you all like it, hopefully we will have a nicer version up soon!
I can finally see it in super real time (well, almost!). Wheeee!
Now make it fall apart with realtime dynamics. 
Hey, thats looks ace!
Caustics can be faked in a shader with two reflection textures and scrolling uv’s in different direction, I’m not a programmer, so I can’t tell how it should be done, but we did it this way at work, and it looks quite good.
Nice work, Urg! Love the refraction.
Can you beg your programmer to add a fresnel effect to the reflection? It would rock! And perhaps some bluish fog for the water.
Also, what’s up with programmers and ugly fonts? It must be in their genes 
Did someone mention fresnel? 

He will implement fog under water and some other nifty things eventually and I will try to add more pleasing things soon (petals on the water for example)
wooow, that is cool, to make it look real cool add some vegetation in there perhaps ivy trailling through the roof supports (or a climbing plant with petals the same as in water), and a couple of pot plats, oh and some nice morrocan tilling, and a fountain in that thing in the middle, and some fish, and, and and and
hyperventilate
just thinking about caustics, could you fake it by animating between two lighting bakes?
Since it’s my friends engine, I’m sure he can come up with something
Plants are something I want to put in there, but it will take some time as I don’t have a tablet at the moment and no time to model at home :sad: Work takes up a lot of time what with GDC around the corner.
Fishies are requested, we have an old space monster fish model we did for one of our first game prototypes, an old space shooter where we blew those fishies up. I was hoping he could plonk down a couple of those in the pool
Petals are coming too, ivy/plants with same type of petals is a good idea. Got any ideas regarding the moroccan tiling? Also, I will re-bake the lighting properly in the future so we can have high res textures on the walls and such and proper lightmaps (once he has implemented them), it will look a lot better 
edit
As a teaser, I can mention that he was mumbling something about light volumes and using the window texture to project volumes to get a nicer light volume effect 