BatchBakingCamera v1.3 has been released!



I would like to inform that TrueArt’s BatchBakingCamera v1.3 has been released.

TrueArt’s Batch Baking Camera is LightWave Layout plugin to automate baking surfaces.

It is tool especially interesting for game makers and artists converting LightWave specific objects (with complex node trees, procedural textures or shaders) to any other 3D package like Autodesk Maya, 3ds Max, Maxon Cinema 4D, Houdini, 3D party renderers, anything which cannot understand directly LightWave shading extensions.

The tool not only allows using whole power of renderfarm in baking surface process, but it’s also approximately 400% faster than LightWave v9.6 built-in Surface Baking Camera, making it even more attractive product.

For more info please visit our website

What’s new in v1.3?

  • Added Filter Item and Filter UV, case-sensitive strings containing full name or part name, separated by commas if needed multiple entries, restricting working with only items and/or uvs matching filters.

f.e. you have 100 characters loaded in Layout, with suffixes “highpoly” and “lowpoly”, many uv maps, one of them named “bake”. You want to bake high polygon count to low polygon geometry. You will need to enter “lowpoly” in Filter Item field, and “bake” in Filter UV, to skip any not matching objects. Make “lowpoly” objects not visible to rays (rays will be hitting high polygon geometry, taking shading information from it, but storing in low polygon uv map “bake”).

It’s free upgrade to older customers.
If you’re interested please send me output from ShowSystemInformation registration utility and your old order id using Contact page.

Best Regards!


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