Batch creating geometry and assigning a different texture to each?


I have 200 unique textures that are exactly the same size. I want to create 200 individual polygon planes that are also uniform in size and map one of the 200 unique textures, via lambert, to each one. Does anyone know of a script that would do this basic task? Each texture has a sequential name e.g. “texture_001.png”, “texture_002.png”, “texture_003.png”, etc. Ultimately these 200 shaded/textured planes will go into a particle instancer.