Ok, first off this is kind of embarrassing to post, but I’m still learning how to do decent topology for organics and this has got me stuck.
Ignore all the edges etc in this screenshot… I deleted all the ones that I had in the middle of the wings because it was turning into quite a maze and its all gonna have to be redone anyways. Basically the screenshot is just meant to show a BASIC idea to the shape I want to achieve.
What is the best route to poly model this set of wings? What would you do at this point? I think my biggest problem is that the two fingers down the middle are causing me to end up with tri’s all over the place and when I try to maneuver them into quads then it really screws things up into a mazy mess : (
Advise? Maybe a basic paint-over of what the first basic pass of topology should look like?