Basic question


#1

Hello guys! I’m a noob in 3D modeling and I wanted to ask you 2 questions
when modeling a bipedal character:

  1. should I model him with a closed mouth, a semi-open mouth or a completely open mouth?
  2. should he be modeled in a T-pose or with relaxed arms?
    Thanks a lot guys :slight_smile:

#2
  1. Depends on what your end goal is I suppose. But generally you would model with the mouth open with a mouth bag inside.

  2. An A pose.

If it’s going to end up in your portfolio, try to pose the figure rather than leaving in the original A pose.


#3

Model him in a T Pose with arms outstretched and palms down and you make the job of rigging him much easier. It’s also the default start and end pose for mocap. Posing him after will help bring the model to life. You also might want to google “polyflow”.

Arms at 90deg and 45deg are both popular, I was taught to model them at 90 but I suspect doing them at 45 might help solve problems with the shoulder deforming when animated. Here’s a couple pics from the web (not mine):


The mouth is up to you. Do you want to finish quick or show what you are capable of doing? Modelling teeth, tongue and mouthbag are all fairly standard practices and worth learning.

Scott Spencer has a couple books on character creation which really helped me get started in 3d, highly recommended!


#4

Thanks man! I will surely do that!


#5

Thanks man!
Just a question… how does modeling at a T-Pose make rigging easier?


#6

please can you give me the link for the books? would be grateful


#7

http://www.amazon.com/Scott-Spencer/e/B001JSASIQ


#8

His digital sculpting human anatomy book is awesome. I’ve never been one for the companion dvd’s for books but this one is worth the cost of the book itself. It’s hours of video tutorials that Scott does for the character in the book. It’s a great resource for learning anatomy and zbrush.