These may be some of the stupidest musings ever… I’m new to C4D so maybe I’m just not adjusting well. These points/questions all refer to working with splines in 2d, although many of the functions work fine with 3d objects. I’m using ver 8.5
1). Weld vertices of a spline in 2D.
If I have 2 separate lines in one spline (I’ve used connect to join them) and I move the vertices of the end points of each line together so that they are coincident and try to weld them… nothing happens. If I do this in 3d they weld no problem… Maybe I’m using the wrong tool? So how do I join 2 vertices together in 2d?
2). Connect two points together
Similarly if I have 2 or more lines and I want to connect them there seems to be no easy way of doing it. The join segment seems to always join the “first” vertex of one line with the “last” point of the other line.
In nearly every app I’ve used you can join any two points… you just draw to connect point A to B… simple. But C4D decides which points to join for you based on the points sequence. Before you join two points together you need to ensure that they are in the correct sequence and then C4D joins them. Is there a way around this arcane method?
3). Trim lines
If two or more lines cross over each other you can I trim the lines at the point of intersection… simple basic functionality but I can’t see how to do it.
It would be easy to get around if I could do 4 and 5
4). Select a segment of a line
I have the “Edge tool” (Point, Edge & Polygon) selected, but nothing happens… I can’t select an edge. It only works in 3d. The only way I can move a segment is to select the vertices at either end and move them. It would be better if you could select segments as entities in their own right… that way you could perform operations at the segament level.
5). Delete a segment of a spline
I can’t do 4, so I can’t do this either. I can work around this through a combintion of breaking and adding points… but it’s cumbersome and inaccurate.
6). Break or Detach a segment
The “Break” segment is misleading. It does not break the segment… it re-routes the spline so that the point you had selected is avoided. In most 2d and 3d apps “break” implies adding 2 co-incident vertices at a point and opening the spline.
I’d like to be able to detach a segment of a spline.
7). Chamfer a vertex
The chamfer function is in fact a fillet function!
To chamfer a fillet you have to adjust the handles on the two vertices or you could just set the type of spline to linear. I think this may be related to point 4… there does not seem to be the notion of a segment in 2d. If there was each segment could be treated individually, and the chamfered edge could be straight while the rest retain their own curvature.
8). Boolean 2 or more splines ( I think someone wrote a plugin to do this for release 7)
I can’t believe they omitted this. PLEASE, PLEASE, PLEASE add this.
9). Draw primitives.
You can draw a spline… why not a rectangle, circle arc, cube etc. Instead they are created in either the centre of the viewport or axes origin when you click on icon… then you have to adjust its size position etc.
I don’t know if any of yee guys have found any of these to be a problem. I find C4D to be sweet in 3d, but I just can’t get my head around how difficult it is to draw anything but the most basic splines in 2d. Has anybody got any suggestions… are there plugins that have addressed these? Or should I just draw my stuff in 2d elsewhere?
Thanx in advance!